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Decal.h
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Runtime decal module — project surface effects (blood, dirt, scorch, dents via normal maps,...
Definition Decal.h:29
Module_REG(Decal)
Definition Graphics.h:125
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:18
Definition Decal.cpp:12
DecalParallaxStatus
Outcome of applying height-driven parallax settings to a live decal.
Definition DecalManager.h:62
void unregisterDecalAttackVfxExecutor()
Unregister the AttackVfx Decal layer executor.
Definition DecalAttackVfx.cpp:189
void registerDecalCapabilities()
Register the IDecalQuery capability (implemented in DecalCapabilities.cpp).
Definition DecalCapabilities.cpp:36
DecalProjectionStatus
Outcome of DecalManager::setProjection / Decal::setProjection.
Definition DecalManager.h:54
void registerDecalAttackVfxExecutor()
Register the AttackVfx Decal layer executor (soft-skips when Graphics is absent).
Definition DecalAttackVfx.cpp:183
DecalEdgeFadeStatus
Outcome of changing the projection-volume edge mask width.
Definition DecalManager.h:70
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
@ Graphics