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类 | |
| struct | eve::physics::DestructionField |
| One volumetric influence applied to a geometry-collection instance. 更多... | |
| struct | eve::physics::FieldApplicationReceipt |
| Observable receipt for one checked field application. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |
枚举 | |
| enum class | eve::physics::DestructionFieldKind : std::uint8_t { eve::physics::Anchor = 0 , eve::physics::Strain = 1 , eve::physics::Impulse = 2 , eve::physics::Sleep = 3 } |
| Runtime field kinds mirrored from Chaos Destruction Fields. 更多... | |
| enum class | eve::physics::DestructionFieldFalloff : std::uint8_t { eve::physics::None = 0 , eve::physics::Linear = 1 } |
| Falloff applied from the field centre to its radius. 更多... | |