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Drawable.h
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virtual void drawOcclusion(Graphics *gfx, const glm::mat4 &matrix) const
Draw as an opaque black silhouette for volumetric occlusion maps (screen-space god rays / light shaft...
Definition Drawable.h:35
virtual void draw(Graphics *gfx, const glm::mat4 &matrix) const =0
Draws the object with the specified transformation matrix.
bool getCastOcclusion() const
When false, skipped by Graphics::drawOcclusion / volumetric occluder passes.
Definition Drawable.h:27
Definition Graphics.h:56
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition AnimTrail.h:6