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#include "common/Export.h"#include "editing/EditingProtocol.h"#include "editing/EditingSelection.h"#include "common/Result.h"#include "common/Revision.h"#include "property_access/PropertyAccess.h"#include <cstddef>#include <cstdint>#include <optional>#include <string>#include <utility>#include <vector>类 | |
| struct | eve::editing::NumericMetadata |
| NumericMetadata public API. 更多... | |
| struct | eve::editing::PropertyDescriptor |
| PropertyDescriptor public API. 更多... | |
| class | eve::editing::PropertyDescriptorLookup |
| PropertyDescriptorLookup public API. 更多... | |
| struct | eve::editing::PropertySchema |
| EVENGINE_API_PLATFORM public API. 更多... | |
| struct | eve::editing::PropertyReadResult |
| PropertyReadResult public API. 更多... | |
| class | eve::editing::IPropertyProvider |
| UI-independent property access for an immutable selection snapshot. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::editing |
函数 | |
| constexpr PropertyFlag | eve::editing::operator| (PropertyFlag left, PropertyFlag right) |
| Operator |. | |
| constexpr PropertyFlag | eve::editing::operator& (PropertyFlag left, PropertyFlag right) |
| Operator &. | |
| constexpr bool | eve::editing::hasPropertyFlag (PropertyFlag value, PropertyFlag flag) |
| True when property flag. | |
| Result< void > | eve::editing::validatePropertyValue (const PropertyDescriptor &descriptor, const Value &value) |
| Validate property value. | |
| property_access::PropertyDescriptor | eve::editing::toPresentationDescriptor (const PropertyDescriptor &source) |
| To presentation descriptor. | |
| eve::Value | eve::editing::toPresentationValue (const Value &value) |
| To presentation value. | |
| Value | eve::editing::toEditingValue (const eve::Value &value) |
| To editing value. | |