EVENGINE_API_PLATFORM public API. 更多...
#include <EditingProperty.h>
Public 成员函数 | |
| PropertyDescriptorLookup | find (const PropertyPath &path) const |
| Finds find. | |
Public 属性 | |
| std::string | typeId |
| std::uint32_t | version = 1 |
| std::vector< PropertyDescriptor > | properties |
详细描述
EVENGINE_API_PLATFORM public API.
在文件 EditingProperty.h 第 117 行定义.
成员函数说明
◆ find()
| PropertyDescriptorLookup eve::editing::PropertySchema::find | ( | const PropertyPath & | path | ) | const |
Finds find.
在文件 EditingProperty.cpp 第 9 行定义.
引用了 found , 以及 properties.
被这些函数引用 eve::audio_editing::AudioSourceTarget::applyDomainOperation(), eve::decal_editing::DecalDocumentTarget::applyDomainOperation(), eve::lighting_editing::LightingPropertyTargetBase::applyDomainOperation(), eve::material_editing::MaterialDocumentTarget::applyDomainOperation(), eve::physics_editing::PhysicsColliderTarget::applyDomainOperation(), eve::physics_editing::PhysicsJointTarget::applyDomainOperation(), eve::editor::MaterialStudioController::beginInteraction(), eve::audio_editing::AudioSourceTarget::loadSnapshot(), eve::lighting_editing::LightingPropertyTargetBase::loadSnapshot(), eve::material_editing::MaterialDocumentTarget::loadSnapshot(), eve::physics_editing::PhysicsColliderTarget::loadSnapshot(), eve::procgen_editing::ProcgenScriptDocumentTarget::makeReset(), eve::avatar_editing::AvatarDocumentTarget::makeReset(), eve::hd2d_editing::Hd2dDocumentTarget::makeReset(), eve::biome_editing::BiomeDocumentTarget::makeReset(), eve::procgen_editing::TextureRecipeTarget::makeReset(), eve::sceneloader_editing::SceneImportTarget::makeReset(), eve::voxel_editing::VoxelCatalogTarget::makeReset(), eve::voxel_editing::VoxelPaletteTarget::makeReset(), eve::editor::ActionTimelineTarget::makeReset(), eve::archspace_editing::ArchSpaceDocumentTarget::makeReset(), eve::audio_editing::AudioSourceTarget::makeReset(), eve::camera_editing::CameraDocumentTarget::makeReset(), eve::decal_editing::DecalDocumentTarget::makeReset(), eve::definitions_editing::DefinitionSchemaFormTarget::makeReset(), eve::fluids_editing::FluidSimulationTarget::makeReset(), eve::fluids_editing::SurfaceFluidTarget::makeReset(), eve::fluids_editing::VolumeFluidTarget::makeReset(), eve::gpuagents_editing::GpuAgentsDocumentTarget::makeReset(), eve::lighting_editing::LightingPropertyTargetBase::makeReset(), eve::material_editing::MaterialBatchTarget::makeReset(), eve::material_editing::MaterialDocumentTarget::makeReset(), eve::physics_editing::PhysicsColliderTarget::makeReset(), eve::physics_editing::PhysicsJointTarget::makeReset(), eve::housegen_editing::HouseGenDocumentTarget::makeReset(), eve::spritestack_editing::SpriteStackDocumentTarget::makeReset(), eve::stylize_editing::StylizeRecipeTarget::makeReset(), eve::ui_editing::UiDocumentTarget::makeReset(), eve::ui_editing::UiThemeCatalogTarget::makeReset(), eve::virtualgeometry_editing::VirtualGeometryDocumentTarget::makeReset(), eve::procgen_editing::ProcgenScriptDocumentTarget::makeSet(), eve::avatar_editing::AvatarDocumentTarget::makeSet(), eve::hd2d_editing::Hd2dDocumentTarget::makeSet(), eve::biome_editing::BiomeDocumentTarget::makeSet(), eve::procgen_editing::TextureRecipeTarget::makeSet(), eve::sceneloader_editing::SceneImportTarget::makeSet(), eve::editor::ActionTimelineTarget::makeSet(), eve::archspace_editing::ArchSpaceDocumentTarget::makeSet(), eve::audio_editing::AudioSourceTarget::makeSet(), eve::camera_editing::CameraDocumentTarget::makeSet(), eve::decal_editing::DecalDocumentTarget::makeSet(), eve::definitions_editing::DefinitionSchemaFormTarget::makeSet(), eve::fluids_editing::FluidSimulationTarget::makeSet(), eve::fluids_editing::SurfaceFluidTarget::makeSet(), eve::fluids_editing::VolumeFluidTarget::makeSet(), eve::gpuagents_editing::GpuAgentsDocumentTarget::makeSet(), eve::lighting_editing::LightingPropertyTargetBase::makeSet(), eve::material_editing::MaterialDocumentTarget::makeSet(), eve::physics_editing::PhysicsColliderTarget::makeSet(), eve::physics_editing::PhysicsJointTarget::makeSet(), eve::housegen_editing::HouseGenDocumentTarget::makeSet(), eve::spritestack_editing::SpriteStackDocumentTarget::makeSet(), eve::stylize_editing::StylizeRecipeTarget::makeSet(), eve::ui_editing::UiThemeCatalogTarget::makeSet(), eve::virtualgeometry_editing::VirtualGeometryDocumentTarget::makeSet(), eve::definitions_editing::DefinitionSchemaFormTarget::read() , 以及 eve::definitions_editing::DefinitionSchemaFormTarget::validate().
类成员变量说明
◆ properties
| std::vector<PropertyDescriptor> eve::editing::PropertySchema::properties |
在文件 EditingProperty.h 第 120 行定义.
被这些函数引用 find(), eve::physics_editing::fractureRecipeSchema(), eve::lighting_editing::LightingPropertyTargetBase::LightingPropertyTargetBase(), eve::lighting_editing::LightingPropertyTargetBase::loadSnapshot(), eve::editor::DeveloperPropertyPresenter::present(), eve::editor::RuntimePropertyPresenter::present(), eve::procgen_editing::ProcgenScriptDocumentTarget::schema(), eve::graphics_editing::VegetationFieldTarget::schema(), eve::avatar_editing::AvatarDocumentTarget::schema(), eve::biome_editing::BiomeDocumentTarget::schema(), eve::procgen_editing::TextureRecipeTarget::schema(), eve::voxel_editing::VoxelCatalogTarget::schema(), eve::editor::ActionTimelineTarget::schema(), eve::archspace_editing::ArchSpaceDocumentTarget::schema(), eve::definitions_editing::DefinitionSchemaFormTarget::schema(), eve::editor::ProjectSettingsTarget::schema(), eve::fluids_editing::FluidSimulationTarget::schema(), eve::fluids_editing::VolumeFluidTarget::schema(), eve::scene_editing::ScenePropertyProvider::schema(), eve::stylize_editing::StylizeRecipeTarget::schema(), eve::ui_editing::UiDocumentTarget::schema(), eve::physics_editing::softBody3DDefinitionSchema() , 以及 eve::ui_editing::themeTokenSchema().
◆ typeId
| std::string eve::editing::PropertySchema::typeId |
在文件 EditingProperty.h 第 118 行定义.
被这些函数引用 eve::physics_editing::fractureRecipeSchema(), eve::gpuagents_editing::gpuAgentsEffectSchema(), eve::editor::DeveloperPropertyPresenter::present(), eve::editor::RuntimePropertyPresenter::present(), eve::procgen_editing::ProcgenScriptDocumentTarget::schema(), eve::graphics_editing::VegetationFieldTarget::schema(), eve::avatar_editing::AvatarDocumentTarget::schema(), eve::input_editing::InputMapTarget::schema(), eve::hd2d_editing::Hd2dDocumentTarget::schema(), eve::biome_editing::BiomeDocumentTarget::schema(), eve::procgen_editing::TextureRecipeTarget::schema(), eve::sceneloader_editing::SceneImportTarget::schema(), eve::voxel_editing::VoxelCatalogTarget::schema(), eve::voxel_editing::VoxelPaletteTarget::schema(), eve::editor::ActionTimelineTarget::schema(), eve::archspace_editing::ArchSpaceDocumentTarget::schema(), eve::camera_editing::CameraDocumentTarget::schema(), eve::definitions_editing::DefinitionSchemaFormTarget::schema(), eve::editor::ProjectSettingsTarget::schema(), eve::fluids_editing::FluidSimulationTarget::schema(), eve::fluids_editing::SurfaceFluidTarget::schema(), eve::fluids_editing::VolumeFluidTarget::schema(), eve::housegen_editing::HouseGenDocumentTarget::schema(), eve::scene_editing::ScenePropertyProvider::schema(), eve::spritestack_editing::SpriteStackDocumentTarget::schema(), eve::stylize_editing::StylizeRecipeTarget::schema(), eve::ui_editing::UiDocumentTarget::schema(), eve::virtualgeometry_editing::VirtualGeometryDocumentTarget::schema(), eve::physics_editing::softBody3DDefinitionSchema() , 以及 eve::ui_editing::themeTokenSchema().
◆ version
| std::uint32_t eve::editing::PropertySchema::version = 1 |
在文件 EditingProperty.h 第 119 行定义.
被这些函数引用 eve::physics_editing::fractureRecipeSchema(), eve::editor::DeveloperPropertyPresenter::present(), eve::editor::RuntimePropertyPresenter::present(), eve::editor::ActionTimelineTarget::schema(), eve::definitions_editing::DefinitionSchemaFormTarget::schema(), eve::editor::ProjectSettingsTarget::schema() , 以及 eve::physics_editing::softBody3DDefinitionSchema().
该结构体的文档由以下文件生成:
- src/modules/editing/EditingProperty.h
- src/modules/editing/EditingProperty.cpp