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#include "common/Export.h"#include "editor/EditorProtocol.h"#include <cstdint>#include <memory>#include <string>#include <vector>类 | |
| struct | eve::editor::SimulationObjectSample |
| Stable transform sample captured from one simulation object. 更多... | |
| struct | eve::editor::SimulationPreviewFrame |
| One deterministic editor-preview simulation frame. 更多... | |
| struct | eve::editor::SimulationBakeResult |
| Non-destructive baked preview trajectory and diagnostics. 更多... | |
| class | eve::editor::IEditorSimulationBackend |
| Cloneable backend boundary for physics/crowd/fluid editor simulation previews. 更多... | |
| class | eve::editor::SimulationPreviewController |
| Pause/single-step/bake controller shared by simulation editor modules. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::editor |