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#include "stylize/EffectShaders.h"#include "common/Exception.h"#include "graphics/Graphics.h"#include "graphics/Shader.h"#include "graphics/shaders/mesh3d_toon_vert_spv.inc"#include "stylize/shaders/chromatic_post_frag_spv.inc"#include "stylize/shaders/dissolve_mesh_frag_spv.inc"#include "stylize/shaders/grain_post_frag_spv.inc"#include "stylize/shaders/hologram_mesh_frag_spv.inc"#include "stylize/shaders/slash_mesh_frag_spv.inc"#include "stylize/shaders/ember_mesh_frag_spv.inc"#include "stylize/shaders/aura_mesh_frag_spv.inc"#include "stylize/shaders/rim_mesh_frag_spv.inc"#include "stylize/shaders/snow_mesh_frag_spv.inc"#include "stylize/shaders/vignette_post_frag_spv.inc"#include <algorithm>#include <cstddef>#include <vector>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::stylize |
函数 | |
| bool | eve::stylize::isEffectStyle (const std::string &style) |
True when style names one of the ported effect shaders. | |
| const StyleDefinition * | eve::stylize::findEffectDefinition (const std::string &style) |
| Effect-only StyleDefinition lookup, or nullptr when unknown. | |
| int | eve::stylize::effectStyleCount () |
| Effect style count. | |
| std::string | eve::stylize::effectStyleIdAt (int index) |
| Effect style id at. | |
| int | eve::stylize::effectParamCount (const std::string &style) |
| Effect param count. | |
| std::string | eve::stylize::effectParamName (const std::string &style, int index) |
| Effect param name. | |
| const StyleParameterDesc * | eve::stylize::findEffectParameter (const std::string &style, const std::string &name) |
| Finds effect parameter. | |
| const StyleParameterDesc * | eve::stylize::effectParameterAt (const std::string &style, int index) |
| Effect parameter at. | |
| void | eve::stylize::bindEffectPostUniforms (graphics::Shader *shader, const std::string &style) |
| Binds effect post uniforms. | |
| void | eve::stylize::bindEffectMeshUniforms (graphics::Shader *shader, const std::string &style) |
| Binds effect mesh uniforms. | |
| graphics::Shader * | eve::stylize::createEffectPostShader (graphics::Graphics *gfx, const std::string &style) |
| Creates effect post shader. | |
| graphics::Shader * | eve::stylize::createEffectMeshShader (graphics::Graphics *gfx, const std::string &style) |
| Creates effect mesh shader. | |