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Transactional EVIMG runtime texture loading. 更多...
#include "common/Export.h"#include "asset/EvpackImageDecoder.h"#include "graphics/IImageResourceFactory.h"类 | |
| struct | eve::asset_graphics::LoadedGraphicsImage |
| Successfully uploaded texture and selected capability variant. 更多... | |
| class | eve::asset_graphics::GraphicsImageFactoryAdapter |
| Result-based adapter over the engine's established graphics resource factory. 更多... | |
| class | eve::asset_graphics::EvpackImageLoader |
| Capability-aware adapter from admitted EVIMG assets to backend textures. 更多... | |
| struct | eve::asset_graphics::VolumeTextureAssetLoadLimits |
| Bounds checked before backend volume allocation. 更多... | |
| struct | eve::asset_graphics::LoadedGraphicsVolumeTexture |
| Successfully uploaded volume texture and selected capability variant. 更多... | |
| class | eve::asset_graphics::EvpackVolumeTextureLoader |
| Capability-aware loader for canonical volume-texture/1 assets. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::asset_graphics |
类型定义 | |
| using | eve::asset_graphics::ImageAssetLoadLimits = asset::EvpackImageDecodeLimits |
详细描述
Transactional EVIMG runtime texture loading.
在文件 EvpackImageLoader.h 中定义.