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#include "common/Export.h"#include <array>#include <cstdint>#include <memory>#include <vector>#include "common/ResourceRef.h"类 | |
| struct | eve::asset_graphics::StaticPrefabGpuPart |
| One prefab renderer registered in backend GPU-driven tables. 更多... | |
| class | eve::asset_graphics::EvpackStaticPrefab |
| Owning static-prefab GPU leases and immutable draw transforms; no ECS or Scene mutation. @ownership Mesh/image factories must outlive this object and its explicit release; the factories own GPU allocations. @lifetime Release before backend shutdown/device loss. Reimport builds a separate candidate; swap only after success. @thread Creation, drawing, release and destruction are graphics-thread affine. @reentrancy No scripts or caller callbacks and no locks; do not reenter from backend methods. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::asset_graphics |