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EvpackStaticPrefab.h
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25 std::uint32_t meshId = 0xffffffffu, materialId = 0xffffffffu, flags = 0x7u, lodGroupId = 0xffffffffu;
48 graphics::IImageResourceFactory& images, const AssetRef& asset, const asset::EvpackCapabilities& capabilities);
56 [[nodiscard]] Result<std::vector<StaticPrefabGpuPart>> prepareGpuDriven(graphics::Graphics& graphics);
Strong asset, definition, object and generic resource references.
Immutable reader retaining an admitted pack by shared ownership.
Definition EvpackResourceReader.h:29
Owning static-prefab GPU leases and immutable draw transforms; no ECS or Scene mutation....
Definition EvpackStaticPrefab.h:34
EvpackStaticPrefab & operator=(const EvpackStaticPrefab &)=delete
EvpackStaticPrefab(const EvpackStaticPrefab &)=delete
Backend-owned RGBA8 texture upload and release operations.
Definition IImageResourceFactory.h:15
Backend-owned mesh upload and release operations.
Definition IMeshResourceFactory.h:15
Definition CookedMaterial.cpp:5
Definition AssetCooker.cpp:17
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
@ Graphics
Definition Container.h:602
Actual runtime device capabilities used for variant selection.
Definition Evpack.h:92
One prefab renderer registered in backend GPU-driven tables.
Definition EvpackStaticPrefab.h:23
std::uint32_t meshId
Definition EvpackStaticPrefab.h:25
std::array< float, 16 > localTransform
Definition EvpackStaticPrefab.h:24
std::uint32_t flags
Definition EvpackStaticPrefab.h:25
std::uint32_t lodGroupId
Definition EvpackStaticPrefab.h:25
std::uint32_t materialId
Definition EvpackStaticPrefab.h:25