载入中...
搜索中...
未找到
FluidSurfaceBinding.h 文件参考
#include "common/Export.h"
#include <glm/glm.hpp>
#include <cstdint>
#include <vector>

浏览源代码.

类

struct  eve::fluids::SurfaceLocation
 Stable material-space address of a point on a triangle surface. 更多...
 
struct  eve::fluids::SurfaceSample
 Evaluated world-space frame and motion at a surface location. 更多...
 
struct  eve::fluids::SurfaceWalkResult
 Result of walking a material point across triangle adjacency. 更多...
 
class  eve::fluids::FluidSurfaceBinding
 Dynamic triangle surface used to bind films and droplets to deforming meshes. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::fluids
 GLSL compute kernels for the GPU surface-flow solver.