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FluidSurfaceRenderer.cpp 文件参考
#include "fluids/FluidSurfaceRenderer.h"#include "common/Profile.h"#include "fluids/FluidSsfKernels.h"#include "fluids/Fluids.h"#include "gpgpu/ComputeShader.h"#include "gpgpu/Gpgpu.h"#include "gpgpu/GpuBuffer.h"#include "gpgpu/Sequence.h"#include "graphics/Graphics.h"#include <glm/gtc/matrix_transform.hpp>#include <glm/gtc/quaternion.hpp>#include <algorithm>#include <cmath>#include <cstdio>#include <cstring>#include <fstream>#include <stdexcept>#include <utility>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::fluids |
| GLSL compute kernels for the GPU surface-flow solver. | |