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FluidSurfaceRenderer.cpp 文件参考
#include "fluids/FluidSurfaceRenderer.h"
#include "common/Profile.h"
#include "fluids/FluidSsfKernels.h"
#include "fluids/Fluids.h"
#include "gpgpu/ComputeShader.h"
#include "gpgpu/Gpgpu.h"
#include "gpgpu/GpuBuffer.h"
#include "gpgpu/Sequence.h"
#include "graphics/Graphics.h"
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/quaternion.hpp>
#include <algorithm>
#include <cmath>
#include <cstdio>
#include <cstring>
#include <fstream>
#include <stdexcept>
#include <utility>

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命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::fluids
 GLSL compute kernels for the GPU surface-flow solver.