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Gpgpu.h
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Optional synchronous device-thread service for mesh sculpt and damage compute.
Definition MeshDeformationCompute.h:39
Backend-agnostic compute program. Bind storage buffers then dispatch via Gpgpu::dispatch....
Definition ComputeShader.h:15
GPGPU module — compute shaders + storage buffers via the active Graphics backend. Uses the graphics q...
Definition Gpgpu.h:23
Module_REG(Gpgpu)
Backend-agnostic GPU buffer for compute (storage) or CPU staging transfers. Squirrel-owned; derived c...
Definition GpuBuffer.h:18
Owning, backend-neutral input for one synchronous GPU mesh deformation.
Definition MeshDeformationCompute.h:19