载入中...
搜索中...
未找到
#include "graphics/Mesh.h"#include "graphics/RenderSystem3D.h"#include <glm/glm.hpp>#include <vector>类 | |
| struct | eve::graphics::RenderItem3D |
| One resolved 3D draw, produced by the frame data prep jobs. 更多... | |
| struct | eve::graphics::FrameDrawList3D |
| Double-buffered per-frame draw list written by the prep jobs and only read by the render thread. Vectors keep their capacity across frames, so the steady state does not allocate per frame. 更多... | |
命名空间 | |
| namespace | eve |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |