载入中...
搜索中...
未找到
FrameDrawList.h
浏览该文件的文档.
Definition RenderSystem3D.h:18
Packages shading method + surface parameters into one attachable asset.
Definition Material.h:26
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition AnimTrail.h:6
Double-buffered per-frame draw list written by the prep jobs and only read by the render thread....
Definition FrameDrawList.h:49
std::vector< RenderItem3D > opaque
Definition FrameDrawList.h:57
One resolved 3D draw, produced by the frame data prep jobs.
Definition FrameDrawList.h:18
float distSqMain
Squared distance to the main camera (shadow / G-buffer LOD).
Definition FrameDrawList.h:30
Mesh * meshShadow
Mesh to draw in shadow / G-buffer passes, LOD-resolved for the main camera.
Definition FrameDrawList.h:23
uint32_t cascadeMask
Bit c set when the caster may contribute to cascade c.
Definition FrameDrawList.h:41
bool culled
Set by the prep when "frustumCull" is enabled and the item is outside the view of its own camera (use...
Definition FrameDrawList.h:37
bool culledMain
Same test against the default camera's frustum (G-buffer pass).
Definition FrameDrawList.h:39
Mesh * meshForward
Mesh to draw in the camera pass, LOD-resolved for this item's camera.
Definition FrameDrawList.h:21