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GameplayInstanceCatalog.h
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Stable reference to a runtime gameplay subject.
Optional read-only discovery surface implemented beside a gameplay provider.
Definition GameplayInstanceCatalog.h:32
virtual std::string_view gameplayDomain() const noexcept=0
Provider domain these instances belong to; matches the provider's domain.
static constexpr const char * capabilityName
Definition GameplayInstanceCatalog.h:34
virtual std::vector< SubjectRef > gameplayInstances() const =0
Instances currently served, in publication order.
virtual ~IGameplayInstanceCatalog()=default
Releases IGameplayInstanceCatalog resources.
Definition Container.h:602