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common 目录参考

目录

 definitions
 

文件

 AnimationEventSource.h
 
 ArtifactPublication.cpp
 
 ArtifactPublication.h
 Low-level capability contracts for publishing backend-neutral artifacts.
 
 Assert.h
 EVEngine assertion entry point, backed by zeroerr.
 
 AssetReloader.h
 
 AsyncWork.h
 Capability for submitting CPU work onto a worker pool.
 
 AttachmentPoint.h
 
 AudioQuery.h
 
 b64.cpp
 
 b64.h
 
 BindingContracts.h
 
 BootWarmup.h
 
 BorrowedRef.h
 Vocabulary aliases for nullable and checked borrowed references.
 
 CameraObstruction.h
 
 Capability.cpp
 
 Capability.h
 
 CapabilityOwned.cpp
 
 CapabilityOwned.h
 Optional owning capability registration (shared_ptr + generation + lease).
 
 Container.cpp
 
 Container.h
 Low-level container membership, zone and atomic transfer contracts.
 
 CrashHandler.h
 
 CrashLog.cpp
 
 CrashLog.h
 Persistent, thread-safe record of engine crash and problem events.
 
 Data.h
 
 DecalQuery.h
 
 Diagnostic.h
 Stable, structured diagnostics shared by engine modules.
 
 DiagnosticValue.h
 Compile-time contract for stable names and codes of domain values.
 
 ECS.cpp
 
 ECS.h
 
 EcsDefaultTable.cpp
 
 EditorAutomation.h
 
 EditorHost.h
 
 EntitySpatialResolver.cpp
 
 EntitySpatialResolver.h
 Optional ECS-entity to world-pose capability.
 
 EventSequence.h
 Stream-local event ordering value.
 
 Exception.cpp
 
 Exception.h
 
 Export.h
 
 FramePacing.h
 
 FramePresentation.h
 
 GameplayControl.h
 Host-neutral player-equivalent command and observation protocol.
 
 GameplayControlJson.cpp
 
 GameplayControlJson.h
 Versioned JSON facade shared by scripting, MCP and scenario tooling.
 
 GameplayInstanceCatalog.h
 Optional companion surface for gameplay providers that can enumerate instances.
 
 Generation.h
 Runtime replacement generation for stale-handle rejection.
 
 GpuInfo.h
 
 GpuResidentBufferView.h
 
 GpuTimer.h
 
 Identity.cpp
 
 Identity.h
 Strong identity values shared by persistence, content and logical-name APIs.
 
 IEconomy.h
 
 IEmergenceActionHandler.h
 Optional multi-listener sink for emergence rule actions outside built-ins.
 
 IStateProvider.h
 
 Json.cpp
 
 Json.h
 
 MainThreadPost.h
 
 Math.h
 
 MeshDeformationCompute.h
 
 Module.cpp
 
 Module.h
 
 ParticleSdf.h
 
 ParticlesQuery.h
 
 PcgPhotoModeApply.h
 
 PhysicsQuery.h
 
 PixelWorldAutomation.h
 
 ProcgenProbeSink.h
 
 ProcgenQuery.h
 
 ProcgenSceneSink.h
 
 ProcgenWorldQuery.h
 
 Profile.cpp
 
 Profile.h
 
 ProfilerQuery.h
 
 ProtocolDispatch.h
 Exhaustive outcomes for one LSP, DAP, or MCP input message.
 
 ReflectScript.cpp
 
 ReflectScript.h
 
 RenderCapture.h
 
 RenderTrace.cpp
 
 RenderTrace.h
 
 RenderTypes.h
 
 Resource.cpp
 
 Resource.h
 
 ResourceAccount.cpp
 
 ResourceAccount.h
 Strongly typed, transaction-friendly resource cost protocol.
 
 ResourceRef.cpp
 
 ResourceRef.h
 Strong asset, definition, object and generic resource references.
 
 Result.h
 Move-only, checked operation results for the common layer.
 
 Revision.h
 Monotonic state revision for concurrency and change checks.
 
 Runtime.cpp
 
 Runtime.h
 
 RuntimeHandle.h
 Strong generation-qualified handles for non-ECS runtime registries.
 
 RuntimeRegistry.cpp
 Out-of-line core of the tag-free runtime registry slots.
 
 RuntimeRegistry.h
 Tag-free slot registry: handles, borrows, unique ownership and keep-alive pins.
 
 SceneQuery.h
 
 Scheduling.h
 Shared metadata for independently deployable command and work queues.
 
 SchemaVersion.h
 Persistent data-contract version identity.
 
 ScriptCompiler.cpp
 
 ScriptCompiler.h
 
 ScriptError.cpp
 
 ScriptError.h
 
 ScriptModule.cpp
 
 ScriptModule.h
 
 SensingQuery.h
 
 ServiceInterfaces.h
 
 Snapshot.cpp
 
 Snapshot.h
 Versioned, integrity-checked persistence envelopes.
 
 SnapshotHash.cpp
 The built-in snapshot hasher and the capability bridge for it.
 
 SnapshotHash.h
 Injectable content-digest provider for snapshots, with an honest default.
 
 SquirrelBindContext.h
 Per-translation-unit VM + diagnostic-source helper for Squirrel bindings.
 
 SquirrelBinding.cpp
 
 SquirrelBinding.h
 The single Squirrel projection for common Result, Status and Value.
 
 SquirrelOwnership.cpp
 Out-of-line core of the owned-Squirrel-instance factory.
 
 SquirrelOwnership.h
 Explicit Value/Owned/Borrowed semantics at the Squirrel boundary.
 
 StartupTiming.h
 
 StateAccess.h
 Consumer-owned query and mutation contracts for authoritative world state.
 
 StateValue.cpp
 
 StateValue.h
 
 Status.h
 Structured operation status used by the common Result foundation.
 
 StrongUint64.h
 Internal storage primitive for domain-owned unsigned values.
 
 SubjectRef.h
 Stable reference to a runtime gameplay subject.
 
 Subscription.cpp
 
 Subscription.h
 
 Time.cpp
 
 Time.h
 Common time values and an injectable deterministic simulation clock.
 
 UIAutomation.h
 
 Uri.cpp
 
 Uri.h
 Strict, canonical resource URI values shared by engine modules.
 
 utf8.cpp
 
 utf8.h
 
 Utf8Validation.cpp
 
 Utf8Validation.h
 Strict allocation-free UTF-8 validation.
 
 Value.cpp
 
 Value.h
 Owning, renderer-independent dynamic values.
 
 Version.cpp
 
 Version.h
 
 VersionedRegistry.cpp
 
 VersionedRegistry.h
 Generation-qualified storage for replaceable, non-ECS registry data.
 
 WindowSurfaceHost.h
 
 Xml.cpp
 
 Xml.h