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common 目录参考
目录 | |
| definitions | |
文件 | |
| AnimationEventSource.h | |
| ArtifactPublication.cpp | |
| ArtifactPublication.h | |
| Low-level capability contracts for publishing backend-neutral artifacts. | |
| Assert.h | |
| EVEngine assertion entry point, backed by zeroerr. | |
| AssetReloader.h | |
| AsyncWork.h | |
| Capability for submitting CPU work onto a worker pool. | |
| AttachmentPoint.h | |
| AudioQuery.h | |
| b64.cpp | |
| b64.h | |
| BindingContracts.h | |
| BootWarmup.h | |
| BorrowedRef.h | |
| Vocabulary aliases for nullable and checked borrowed references. | |
| CameraObstruction.h | |
| Capability.cpp | |
| Capability.h | |
| CapabilityOwned.cpp | |
| CapabilityOwned.h | |
| Optional owning capability registration (shared_ptr + generation + lease). | |
| Container.cpp | |
| Container.h | |
| Low-level container membership, zone and atomic transfer contracts. | |
| CrashHandler.h | |
| CrashLog.cpp | |
| CrashLog.h | |
| Persistent, thread-safe record of engine crash and problem events. | |
| Data.h | |
| DecalQuery.h | |
| Diagnostic.h | |
| Stable, structured diagnostics shared by engine modules. | |
| DiagnosticValue.h | |
| Compile-time contract for stable names and codes of domain values. | |
| ECS.cpp | |
| ECS.h | |
| EcsDefaultTable.cpp | |
| EditorAutomation.h | |
| EditorHost.h | |
| EntitySpatialResolver.cpp | |
| EntitySpatialResolver.h | |
| Optional ECS-entity to world-pose capability. | |
| EventSequence.h | |
| Stream-local event ordering value. | |
| Exception.cpp | |
| Exception.h | |
| Export.h | |
| FramePacing.h | |
| FramePresentation.h | |
| GameplayControl.h | |
| Host-neutral player-equivalent command and observation protocol. | |
| GameplayControlJson.cpp | |
| GameplayControlJson.h | |
| Versioned JSON facade shared by scripting, MCP and scenario tooling. | |
| GameplayInstanceCatalog.h | |
| Optional companion surface for gameplay providers that can enumerate instances. | |
| Generation.h | |
| Runtime replacement generation for stale-handle rejection. | |
| GpuInfo.h | |
| GpuResidentBufferView.h | |
| GpuTimer.h | |
| Identity.cpp | |
| Identity.h | |
| Strong identity values shared by persistence, content and logical-name APIs. | |
| IEconomy.h | |
| IEmergenceActionHandler.h | |
| Optional multi-listener sink for emergence rule actions outside built-ins. | |
| IStateProvider.h | |
| Json.cpp | |
| Json.h | |
| MainThreadPost.h | |
| Math.h | |
| MeshDeformationCompute.h | |
| Module.cpp | |
| Module.h | |
| ParticleSdf.h | |
| ParticlesQuery.h | |
| PcgPhotoModeApply.h | |
| PhysicsQuery.h | |
| PixelWorldAutomation.h | |
| ProcgenProbeSink.h | |
| ProcgenQuery.h | |
| ProcgenSceneSink.h | |
| ProcgenWorldQuery.h | |
| Profile.cpp | |
| Profile.h | |
| ProfilerQuery.h | |
| ProtocolDispatch.h | |
| Exhaustive outcomes for one LSP, DAP, or MCP input message. | |
| ReflectScript.cpp | |
| ReflectScript.h | |
| RenderCapture.h | |
| RenderTrace.cpp | |
| RenderTrace.h | |
| RenderTypes.h | |
| Resource.cpp | |
| Resource.h | |
| ResourceAccount.cpp | |
| ResourceAccount.h | |
| Strongly typed, transaction-friendly resource cost protocol. | |
| ResourceRef.cpp | |
| ResourceRef.h | |
| Strong asset, definition, object and generic resource references. | |
| Result.h | |
| Move-only, checked operation results for the common layer. | |
| Revision.h | |
| Monotonic state revision for concurrency and change checks. | |
| Runtime.cpp | |
| Runtime.h | |
| RuntimeHandle.h | |
| Strong generation-qualified handles for non-ECS runtime registries. | |
| RuntimeRegistry.cpp | |
| Out-of-line core of the tag-free runtime registry slots. | |
| RuntimeRegistry.h | |
| Tag-free slot registry: handles, borrows, unique ownership and keep-alive pins. | |
| SceneQuery.h | |
| Scheduling.h | |
| Shared metadata for independently deployable command and work queues. | |
| SchemaVersion.h | |
| Persistent data-contract version identity. | |
| ScriptCompiler.cpp | |
| ScriptCompiler.h | |
| ScriptError.cpp | |
| ScriptError.h | |
| ScriptModule.cpp | |
| ScriptModule.h | |
| SensingQuery.h | |
| ServiceInterfaces.h | |
| Snapshot.cpp | |
| Snapshot.h | |
| Versioned, integrity-checked persistence envelopes. | |
| SnapshotHash.cpp | |
| The built-in snapshot hasher and the capability bridge for it. | |
| SnapshotHash.h | |
| Injectable content-digest provider for snapshots, with an honest default. | |
| SquirrelBindContext.h | |
| Per-translation-unit VM + diagnostic-source helper for Squirrel bindings. | |
| SquirrelBinding.cpp | |
| SquirrelBinding.h | |
| The single Squirrel projection for common Result, Status and Value. | |
| SquirrelOwnership.cpp | |
| Out-of-line core of the owned-Squirrel-instance factory. | |
| SquirrelOwnership.h | |
| Explicit Value/Owned/Borrowed semantics at the Squirrel boundary. | |
| StartupTiming.h | |
| StateAccess.h | |
| Consumer-owned query and mutation contracts for authoritative world state. | |
| StateValue.cpp | |
| StateValue.h | |
| Status.h | |
| Structured operation status used by the common Result foundation. | |
| StrongUint64.h | |
| Internal storage primitive for domain-owned unsigned values. | |
| SubjectRef.h | |
| Stable reference to a runtime gameplay subject. | |
| Subscription.cpp | |
| Subscription.h | |
| Time.cpp | |
| Time.h | |
| Common time values and an injectable deterministic simulation clock. | |
| UIAutomation.h | |
| Uri.cpp | |
| Uri.h | |
| Strict, canonical resource URI values shared by engine modules. | |
| utf8.cpp | |
| utf8.h | |
| Utf8Validation.cpp | |
| Utf8Validation.h | |
| Strict allocation-free UTF-8 validation. | |
| Value.cpp | |
| Value.h | |
| Owning, renderer-independent dynamic values. | |
| Version.cpp | |
| Version.h | |
| VersionedRegistry.cpp | |
| VersionedRegistry.h | |
| Generation-qualified storage for replaceable, non-ECS registry data. | |
| WindowSurfaceHost.h | |
| Xml.cpp | |
| Xml.h | |