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GlslCompiler.h
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1#pragma once
2
3#include <cstdint>
4#include <string>
5#include <vector>
6
7#include "common/Export.h"
8
9namespace eve::graphics {
10
13
26
45EVENGINE_API_BACKENDS std::vector<std::uint32_t> compileGlslToSpirv(const std::string &source, GlslStage stage,
46 const std::string &debugName);
47
48} // namespace eve::graphics
#define EVENGINE_API_BACKENDS
Definition Export.h:108
const UnitySourceAsset & source
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
bool glslRuntimeCompilationAvailable()
Whether this build can compile GLSL text to SPIR-V at runtime.
std::vector< std::uint32_t > compileGlslToSpirv(const std::string &source, GlslStage stage, const std::string &debugName)
Compile GLSL text to SPIR-V words.
GlslStage
GLSL stage accepted by compileGlslToSpirv.