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GpuAgents.h
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51 [[nodiscard("backend ownership must be retained")]] EffectBackend* newBackend(int kind, int maxAgents);
71 [[nodiscard("check spawn")]] Result<void> spawnCloud(EffectBackend* backend, int count, float centerX,
Move-only, checked operation results for the common layer.
Binds an EffectProfile to a GpuAgentSimulation and optional renderer.
Definition EffectBackend.h:19
World-level registry for GPU agent simulations and environment semantics.
Definition GpuAgentWorld.h:27
GPU Agents module — extensible fixed-step agent FX simulation.
Definition GpuAgents.h:29
Module_REG(GpuAgents)
Packs SurfaceField channels into Graphics-uploadable RGBA8 textures.
Definition LifeFieldMaterialBinding.h:37
Definition AgentInstanceRenderer.cpp:5
Type-erased profile bundle owned by an EffectBackend.
Definition EffectProfile.h:130