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EffectBackend.h
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Move-only, checked operation results for the common layer.
Packs standardized AgentState into instance transforms for draw submission.
Definition AgentInstanceRenderer.h:17
Binds an EffectProfile to a GpuAgentSimulation and optional renderer.
Definition EffectBackend.h:19
AgentInstanceRenderer & renderer()
Instance renderer packing transforms from current states.
Definition EffectBackend.h:38
Fixed-step, double-buffered agent simulation owner.
Definition GpuAgentSimulation.h:23
Definition AgentInstanceRenderer.cpp:5
Type-erased profile bundle owned by an EffectBackend.
Definition EffectProfile.h:130
Read-only environment semantics prepared by GpuAgentWorld each tick.
Definition EnvironmentSnapshot.h:26