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GpuBackend.h
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GPU execution of a compiled tensor Graph via generated compute shaders.
Definition GpuBackend.h:26
std::vector< float > run(const std::vector< const float * > &feeds) const
feeds[slot] must point to placeholderSize(slot) floats. Returns the output buffer.
Definition GpuBackend.cpp:310
static GpuProgram * tryBuild(const Graph &graph, const OptimizedGraph &opt, int outputNode)
Definition GpuBackend.cpp:168
Definition Graph.h:106
Definition CpuKernels.cpp:11
bool gpuReduce(const float *data, int size, int op, float &outResult)
GPU-accelerated reduction for large eager tensors. op: 0 = sum, 1 = min, 2 = max. Returns false (call...
Definition GpuBackend.cpp:328
Definition Optimizer.h:72