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GtsTerrainLodPackage.h
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1#pragma once
2
7
8namespace eve::asset_procgen {
18[[nodiscard]] EVENGINE_API_ORCHESTRATION Result<asset_import::PreparedAssetImport> prepareGtsTerrainLodPackage(
19 const asset_import::ImportPackageIdentity& package, const procgen::GtsTerrainLodSet& lods,
20 const std::string& terrainName, const asset_import::AssetImportLimits& limits = {});
21}
Tool-side image and glTF importers producing canonical .eva candidates.
#define EVENGINE_API_ORCHESTRATION
Definition Export.h:111
const AssetImportLimits & limits
Result< asset_import::PreparedAssetImport > prepareGtsTerrainLodPackage(const asset_import::ImportPackageIdentity &package, const procgen::GtsTerrainLodSet &lods, const std::string &terrainName, const asset_import::AssetImportLimits &limits)
Prepare a complete .eva source package containing every non-empty GTS tile LOD as eve....