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GtsTerrainLodRuntime.h
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39 [[nodiscard]] Result<std::uint64_t> replaceAndHideSource(const GtsTerrainLodSet& lods,Procgen& procgen,
40 graphics::Graphics& gfx,graphics::Renderable3D& sourceTerrain,float worldDiameter,float verticalFovDegrees,
Move-only, checked operation results for the common layer.
Definition Graphics.h:125
Packages shading method + surface parameters into one attachable asset.
Definition Material.h:35
Transactional runtime owner for one row-major batch of GTS terrain tile renderables.
Definition GtsTerrainLodRuntime.h:14
GtsTerrainLodRuntime(const GtsTerrainLodRuntime &)=delete
Gts terrain lod runtime.
GtsTerrainLodRuntime & operator=(const GtsTerrainLodRuntime &)=delete
Operator =.
Owned result of the GTS split-and-sequential-simplify pipeline.
Definition GtsTerrainLod.h:112
Procedural generation module. Phase A: runtime maps (semantic Grid2D → TileLayer)....
Definition Procgen.h:146
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
Definition EvpackPointGraphLoader.h:12
@ Graphics