载入中...
搜索中...
未找到
HairShader.h
浏览该文件的文档.
1#pragma once
2#include "common/Export.h"
3
4
5#include <string>
6
7namespace eve::graphics {
8
9class Graphics;
10class Shader;
11
13namespace hair {
14
16Shader *createShader(Graphics *gfx);
17
20
25
26} // namespace hair
27
28} // namespace eve::graphics
#define EVENGINE_API_BACKENDS
Definition Export.h:108
Shader * shader
bool hair
uint32_t index
int paramCount()
Push-constant parameter names (same order as mesh3d_hair.frag).
std::string paramName(int index)
Param name.
Shader * createShader(Graphics *gfx)
Create the default hair shader (alpha-blended, anisotropic specular). Owned by Graphics.
void bindDefaults(Shader *shader)
Bind default push-constant knobs on an existing hair shader.
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25