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HairShader.h
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1#pragma once
2
3#include <string>
4
5namespace eve::graphics {
6
7class Graphics;
8class Shader;
9
11namespace hair {
12
14Shader *createShader(Graphics *gfx);
15
17void bindDefaults(Shader *shader);
18
20int paramCount();
21std::string paramName(int index);
22
23} // namespace hair
24
25} // namespace eve::graphics
Shader * shader
bool hair
int paramCount()
Push-constant parameter names (same order as mesh3d_hair.frag).
std::string paramName(int index)
void bindDefaults(Shader *shader)
Bind default push-constant knobs on an existing hair shader.
Shader * createShader(Graphics *gfx)
Create the default hair shader (alpha-blended, anisotropic specular). Owned by Graphics.
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Definition AnimTrail.h:6