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Deterministic hitstop and hitstun ownership for combat. 更多...
#include "common/Export.h"#include "combat/Damage.h"#include "common/Result.h"#include "common/SubjectRef.h"#include "common/Time.h"#include <cstdint>#include <map>#include <string>#include <vector>类 | |
| struct | eve::combat::HitFeelRequest |
| Authored freeze/stun durations applied after a damage outcome. 更多... | |
| struct | eve::combat::HitFeelState |
| Per-subject freeze or stun remaining after the last commit. 更多... | |
| struct | eve::combat::HitFeelEvent |
| Owning feel event. 更多... | |
| struct | eve::combat::HitFeelAdvance |
| Complete owning result of one feel advance. 更多... | |
| class | eve::combat::HitFeelRuntime |
| Owner-thread hitstop/hitstun coordinator. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::combat |
枚举 | |
| enum class | eve::combat::HitFeelEventKind : std::uint8_t { eve::combat::HitstopStarted , eve::combat::HitstopEnded , eve::combat::HitstunStarted , eve::combat::HitstunEnded } |
| Observable feel event after apply or advance. 更多... | |
详细描述
Deterministic hitstop and hitstun ownership for combat.
在文件 HitFeel.h 中定义.