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HouseLayout.cpp 文件参考
#include "procgen/house/HouseLayout.h"#include "procgen/house/HouseComponentLibrary.h"#include "graphics/Graphics.h"#include "graphics/RenderSystem3D.h"#include "data/ByteData.h"#include "image/Image.h"#include "image/ImageData.h"#include "model3d/Model3D.h"#include "model3d/ModelData.h"#include "procgen/Semantic.h"#include <assimp/material.h>#include <assimp/matrix4x4.h>#include <assimp/scene.h>#include <assimp/texture.h>#include "common/Json.h"#include <algorithm>#include <cmath>#include <cstdlib>#include <filesystem>#include <fstream>#include <functional>#include <memory>#include <sstream>#include <stdexcept>#include <tuple>#include <unordered_map>#include <unordered_set>#include <utility>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::housegen |
变量说明
◆ owned
| eve::script::Owned<model3d::ModelData> owned |
在文件 HouseLayout.cpp 第 108 行定义.
◆ pinned
| eve::ResourcePin pinned |
在文件 HouseLayout.cpp 第 109 行定义.
被这些函数引用 eve::Resource::addDependency(), eve::physics::Cloth::isPinned(), eve::physics::Cloth3D::isPinned(), eve::physics::SoftBody3D::isPinned(), eve::editor::ScenePrefabService::loadSnapshot(), eve::physics::Cloth::pin(), eve::physics::SoftBody3D::pin(), eve::ResourceManager::reload(), eve::graphics::vulkan::Graphics::reloadTextureFromFile(), eve::graphics::webgpu::Graphics::reloadTextureFromFile(), eve::rts::TechnologySystem::step(), eve::physics::Cloth::unpin() , 以及 eve::physics::SoftBody3D::unpin().