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Joint3D.cpp 文件参考
#include "physics/Joint3D.h"
#include "physics/Body3D.h"
#include "physics/World3D.h"
#include "common/Exception.h"
#include <box3d/box3d.h>
#include <cmath>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::physics
 Optional physics backend for vehicle mobility and body attach.
 

宏定义

#define EV_JOINT_VEC_GETTER(name, expression, member)    float Joint3D::name() const { return isValid() ? expression(jointId_).member : 0.f; }
 

宏定义说明

◆ EV_JOINT_VEC_GETTER

#define EV_JOINT_VEC_GETTER (   name,
  expression,
  member 
)     float Joint3D::name() const { return isValid() ? expression(jointId_).member : 0.f; }

在文件 Joint3D.cpp 第 97 行定义.