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#include "physics/Joint3D.h"#include "physics/Body3D.h"#include "physics/World3D.h"#include "common/Exception.h"#include <box3d/box3d.h>#include <cmath>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |
宏定义 | |
| #define | EV_JOINT_VEC_GETTER(name, expression, member) float Joint3D::name() const { return isValid() ? expression(jointId_).member : 0.f; } |
宏定义说明
◆ EV_JOINT_VEC_GETTER
| #define EV_JOINT_VEC_GETTER | ( | name, | |
| expression, | |||
| member | |||
| ) | float Joint3D::name() const { return isValid() ? expression(jointId_).member : 0.f; } |
在文件 Joint3D.cpp 第 97 行定义.