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#include "common/Export.h"#include "common/BorrowedRef.h"#include "common/Value.h"#include "map/level/editing/TileBuffer.h"#include <memory>#include <string>#include <unordered_map>#include <vector>类 | |
| struct | eve::level_editing::LevelObject |
| One freely extensible object placed in a top-down level. 更多... | |
| struct | eve::level_editing::LevelLayer |
| A tile or object layer in a LevelDocument. 更多... | |
| class | eve::level_editing::LevelDocument |
| Format-neutral, editable top-down level model. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::level_editing |
枚举 | |
| enum class | eve::level_editing::LevelChange { eve::level_editing::Changed , eve::level_editing::Unchanged } |
| Whether a requested level mutation changed authoritative document state. 更多... | |