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类 | |
| class | Brush |
| Unity GridBrushBase-inspired tile brush. Operates on TileBuffer; exposes preview + change list for UI / undo. 更多... | |
| class | EditorHistory |
| Undo/redo stack: opaque string actions + optional tile change groups that can apply directly to a TileBuffer. 更多... | |
| class | LevelDocument |
| Format-neutral, editable top-down level model. 更多... | |
| class | LevelFormat |
| Plug-in contract for importing and exporting a level representation. 更多... | |
| class | LevelFormatCodec |
| class | LevelFormatRegistry |
| Registry and conversion gateway for level formats. 更多... | |
| struct | LevelLayer |
| A tile or object layer in a LevelDocument. 更多... | |
| struct | LevelObject |
| One freely extensible object placed in a top-down level. 更多... | |
| class | TileBuffer |
| Independent GID grid for map brushes (no hard dependency on map.TileLayer). 更多... | |
| class | TileBufferTarget |
| Non-owning IIntFieldTarget adapter for TileBuffer. 更多... | |
枚举 | |
| enum class | LevelChange { Changed , Unchanged } |
| Whether a requested level mutation changed authoritative document state. 更多... | |
枚举类型说明
◆ LevelChange
|
strong |
Whether a requested level mutation changed authoritative document state.
| 枚举值 | |
|---|---|
| Changed | |
| Unchanged | |
在文件 LevelDocument.h 第 17 行定义.