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eve::level_editing 命名空间参考

类

class  Brush
 Unity GridBrushBase-inspired tile brush. Operates on TileBuffer; exposes preview + change list for UI / undo. 更多...
 
class  EditorHistory
 Undo/redo stack: opaque string actions + optional tile change groups that can apply directly to a TileBuffer. 更多...
 
class  LevelDocument
 Format-neutral, editable top-down level model. 更多...
 
class  LevelFormat
 Plug-in contract for importing and exporting a level representation. 更多...
 
class  LevelFormatCodec
 
class  LevelFormatRegistry
 Registry and conversion gateway for level formats. 更多...
 
struct  LevelLayer
 A tile or object layer in a LevelDocument. 更多...
 
struct  LevelObject
 One freely extensible object placed in a top-down level. 更多...
 
class  TileBuffer
 Independent GID grid for map brushes (no hard dependency on map.TileLayer). 更多...
 
class  TileBufferTarget
 Non-owning IIntFieldTarget adapter for TileBuffer. 更多...
 

枚举

enum class  LevelChange { Changed , Unchanged }
 Whether a requested level mutation changed authoritative document state. 更多...
 

枚举类型说明

◆ LevelChange

Whether a requested level mutation changed authoritative document state.

枚举值
Changed 
Unchanged 

在文件 LevelDocument.h 第 17 行定义.