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LightingMode.h 文件参考
#include "common/Export.h"
#include "common/Result.h"
#include <cstdint>
#include <string>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

枚举

enum class  eve::graphics::LightingMode : uint8_t { eve::graphics::ForwardPlus = 0 , eve::graphics::Hybrid = 1 }
 3D lighting strategy for opaque geometry. 更多...
 
enum class  eve::graphics::LightingPreset : uint8_t { eve::graphics::Desktop = 0 , eve::graphics::Mobile = 1 , eve::graphics::Ci = 2 }
 Platform lighting quality preset (does not replace an explicit setLightingMode). 更多...
 

函数

LightingPreset eve::graphics::suggestedLightingPreset ()
 Suggest a lighting preset from OS, GPU type/name, and env.
 
Result< LightingMode > eve::graphics::lightingModeFromEnv ()
 Optional explicit mode from EVENGINE_LIGHTING_MODE=forwardPlus|hybrid.