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LightingMode.h
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1#pragma once
2
3#include "common/Export.h"
4#include "common/Result.h"
5
6#include <cstdint>
7#include <string>
8
9namespace eve::graphics {
10
20enum class LightingMode : uint8_t {
21 ForwardPlus = 0,
22 Hybrid = 1,
23};
24
31enum class LightingPreset : uint8_t {
32 Desktop = 0,
33 Mobile = 1,
34 Ci = 2,
35};
36
49
55
56} // namespace eve::graphics
#define EVENGINE_API_BACKENDS
Definition Export.h:108
Move-only, checked operation results for the common layer.
Move-only operation result carrying either a value or Status.
Definition Result.h:155
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Definition Animation.h:25
Result< LightingMode > lightingModeFromEnv()
Optional explicit mode from EVENGINE_LIGHTING_MODE=forwardPlus|hybrid.
LightingPreset suggestedLightingPreset()
Suggest a lighting preset from OS, GPU type/name, and env.
LightingMode
3D lighting strategy for opaque geometry.
LightingPreset
Platform lighting quality preset (does not replace an explicit setLightingMode).