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LodSelection.h
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Definition Builder.cpp:12
int selectClusters(const VirtualGeometryAsset &asset, float dist, float projScale, float errorPx, std::vector< std::uint32_t > &outSelected)
CPU reference implementation of the GPU cluster-DAG LOD selection (mirrors shaders/vg_cull....
Definition LodSelection.cpp:8
void lodHistogram(const VirtualGeometryAsset &asset, const std::vector< std::uint32_t > &selected, std::vector< int > &perLevelCount)
Per-LOD-level counts of the selected clusters (size = maxLod+1).
Definition LodSelection.cpp:31