载入中...
搜索中...
未找到
#include <cstdint>#include <vector>类 | |
| struct | eve::virtualgeometry::VgGpuCluster |
| GPU-mirrored cluster node layout (std430, matches shaders/vg_*.comp). Exactly 4 x uvec4 per cluster: 更多... | |
| struct | eve::virtualgeometry::VgCluster |
| CPU-side processed cluster (before packing into VgGpuCluster). 更多... | |
| struct | eve::virtualgeometry::VirtualGeometryAsset |
| Fully processed virtual-geometry asset (CPU representation). Produced by Builder from a Mesh; uploaded to GPU SSBOs by the backend. 更多... | |
命名空间 | |
| namespace | eve |
| namespace | eve::virtualgeometry |