#include "procgen/algorithms/MarchingCubes.h"#include "procgen/algorithms/RockMesh.h"#include "procgen/algorithms/SkyscraperMesh.h"#include "procgen/algorithms/TreeMesh.h"#include "procgen/algorithms/BushMesh.h"#include "procgen/algorithms/LinearStructure.h"#include <algorithm>#include <cmath>#include <cstdint>#include <map>#include "procgen/algorithms/MarchingCubesTables.inc"命名空间 | |
| namespace | eve |
| namespace | eve::procgen |
函数 | |
| bool | eve::procgen::generateHexPlanetMesh (const Params ¶ms, MeshBuild &out, std::string &error) |
| Build the dual of a subdivided icosahedron. The result is a closed planet made of hexagonal cells plus the twelve pentagons required by spherical topology. Params: radius (1), subdivisions (2), tileInset (0.06, in [0, 0.5)). | |
| bool | eve::procgen::marchingCubes (const float *density, int nx, int ny, int nz, float isolevel, MeshBuild &out, std::string *error=nullptr) |
| Classic Marching Cubes (Lorensen & Cline) over a regular scalar volume. Density >= isolevel is treated as solid; normals point toward empty space. | |
| bool | eve::procgen::fillDensityField (const Params ¶ms, std::vector< float > &density, int &nx, int &ny, int &nz, std::string &error) |
| Fill a density volume from a named field recipe (sphere / noise / terrain / torus). | |
| bool | eve::procgen::generateMarchingCubesMesh (const Params ¶ms, MeshBuild &out, std::string &error) |
| Build mesh from Params (field + resolution + isolevel). | |
变量说明
◆ a
| uint32_t a |
在文件 MarchingCubes.cpp 第 120 行定义.
被这些函数引用 eve::particles::ParticleGradient::add(), eve::procgen::ColorRamp::add(), eve::particles::ParticleEmitter::addColorStop(), eve::tensor::Tensor::addInPlace(), eve::cap::detail::addListenerRaw(), eve::animation::AnimClip::addPositionKey(), eve::animation::AnimClip::addRotationKey(), eve::tensor::TF::addScalar(), eve::tensor::Tensor::addScalarInPlace(), eve::animation::AnimClip::addScaleKey(), eve::particles::applyConfigDocument(), eve::tensor::TF::argmax(), eve::particles::ParticleEmitter::attachToBone(), eve::particles::ParticleEmitter::attachToBoneByName(), eve::particles::ParticleEmitter::attachToSkeleton2D(), eve::particles::ParticleEmitter::attachToSkeleton3D(), eve::particles::ParticleEmitter::attachToSpineBone(), eve::math::Math::bilinear(), eve::tensor::kernels::binaryOp(), eve::animation::AnimPose::blendFrom(), eve::animation::blendTRS(), eve::graphics::buildClusteredLighting(), eve::housegen::HouseComponentLibrary::byCategory(), eve::tensor::TF::cast(), eve::tensor::TF::clamp(), eve::rpg::computeAttributeValue(), eve::map::Fov::Impl::computeRectangle(), eve::tensor::TF::concat2(), eve::tensor::TF::concat3(), eve::tensor::TF::concat4(), eve::graphics::Water::createPlane(), eve::graphics::Waterfall::createSheet(), eve::tensor::TF::divScalar(), eve::tensor::Tensor::dot(), eve::animation::AnimTrail::draw(), eve::physics::Cloth::draw(), eve::graphics::Graphics::drawCanvasRGBA(), eve::graphics::Graphics::drawScene3DRGBA(), eve::graphics::Graphics::drawSolidRectRGBA(), eve::graphics::Graphics::drawTexturedRectRGBA(), eve::tensor::Func::emitBinary(), eve::physics::World3D::emitContactEvents(), eve::tensor::Func::emitMatMul(), eve::tensor::Func::emitTernary(), eve::inventory::InventorySystem::ensureBuiltins(), eve::tensor::TF::flatten(), eve::tensor::q::floatToEfm(), eve::graphics::Font::Font(), eve::dev::CallGraph::formatErrorReport(), eve::dev::DevTool::formatProfileReport(), eve::animation::AnimSkin::fromModel(), eve::voxel::Frustum::fromViewProjColumnMajor(), eve::housegen::HouseGenerator::generate(), eve::procgen::generateRockMesh(), eve::animation::Animation::getActiveCount(), eve::animation::AnimImporter::getAnimationName(), eve::model3d::ModelData::getAnimationName(), eve::animation::SpineSkeleton::getBoneWorldMatrix(), eve::graphics::vulkan::Graphics::getPixel(), eve::housegen::HouseLayout::instantiate(), eve::math::Math::inverseLerp(), eve::tensor::TF::layernorm(), eve::tensor::TF::layernormWB(), eve::math::Math::lerp(), eve::math::Math::lerpAngle(), eve::animation::lerpf(), eve::tensor::TF::logSoftmax(), eve::procgen::marchingCubes(), eve::tensor::Tensor::matmul(), eve::tensor::TF::matmul(), eve::tensor::TF::maximumScalar(), eve::voxel::GreedyMesher::meshFace(), eve::tensor::TF::minimumScalar(), eve::animation::Mat4::mul(), eve::tensor::TF::mulScalar(), eve::tensor::Tensor::mulScalarInPlace(), eve::tensor::Tensor::multiplyInPlace(), eve::font::FontData::newGlyphImageData(), eve::graphics::webgpu::Graphics::newMeshCylinder(), eve::graphics::webgpu::Graphics::newMeshFromAssimp(), eve::graphics::webgpu::Graphics::newMeshSphere(), eve::animation::Animation::newSpineAnim(), eve::animation::Animation::newSpriteAnim(), eve::physics::World::onBeginContact(), eve::physics::World::onEndContact(), eve::physics::World::onPreSolve(), eve::tensor::optimizeGraph(), eve::tensor::TF::permute2(), eve::tensor::TF::permute3(), eve::tensor::TF::permute4(), eve::tensor::TF::permute5(), eve::tensor::TF::permute6(), eve::procgen::dtlutil::placeSpawnAndStairs(), eve::event::Event::pollData(), eve::event::Event::pollName(), eve::tensor::TF::powScalar(), eve::rx::Rx::pump(), eve::editor::EditorHistory::push(), eve::tensor::TF::quantizeWeight(), eve::math::Math::raycastCircle2(), eve::math::Math::raycastSphere(), eve::editor::EditorHistory::redo(), eve::tensor::TF::reduceMax(), eve::tensor::TF::reduceMean(), eve::tensor::TF::reduceMin(), eve::tensor::TF::reduceSum(), eve::Runtime::reflectedClasses(), eve::tensor::Tensor::reluInPlace(), eve::ui::UISystem::render(), eve::graphics::RenderSystem3D::render(), eve::spritestack::SpriteStack3D::render(), eve::card::renderCard(), eve::card::renderCardBack(), eve::tensor::TF::reshape1(), eve::tensor::TF::reshape2(), eve::tensor::TF::reshape3(), eve::tensor::TF::reshape4(), eve::tensor::TF::reshape5(), eve::tensor::TF::reshape6(), eve::tensor::TF::resize2d(), eve::tensor::TF::rmsnorm(), eve::tensor::TF::rmsnormW(), eve::rpg::SettlementPipeline::run(), eve::procgen::ColorRamp::sample(), eve::particles::ParticleGradient::sample(), eve::Runtime::scripts(), eve::particles::ParticleEmitter::setAttachOffset(), eve::graphics::Graphics::setBackgroundColorRGBA(), eve::virtualgeometry::VirtualGeometryRenderer::setCameraSimple(), eve::animation::AnimTrail::setColor(), eve::animation::SpineAnim::setColor(), eve::physics::Cloth::setColor(), eve::physics::Fluid::setColor(), eve::particles::ParticleEmitter::setColorEnd(), eve::particles::ParticleEmitter::setColorStart(), eve::ui::UI::setImageTint(), eve::avatar::AvatarInstance::setLayerColor(), eve::avatar::AvatarInstance::setParameter(), eve::graphics::Material::setTint(), eve::graphics::Renderable3D::setTint(), eve::map::TileLayer::setTint(), eve::spritestack::SpriteStack3D::setTint(), eve::tensor::TF::slice(), eve::tensor::TF::softmax(), eve::graphics::sortDrawItems2D(), eve::dev::Debugger::sourcesMatch(), eve::animation::stepPd(), eve::tensor::TF::subScalar(), eve::avatar::Avatar::sync(), eve::tensor::TF::transpose(), eve::editor::EditorHistory::undo(), eve::animation::Animation::update(), eve::avatar::Avatar::update(), eve::tensor::TF::where(), eve::ui::WidgetDesc::withAlign(), eve::ui::WidgetDesc::withTint(), eve::grid::worldToCell(), eve::animation::Animation::~Animation() , 以及 eve::avatar::Avatar::~Avatar().
◆ b
| uint32_t b |
在文件 MarchingCubes.cpp 第 120 行定义.
被这些函数引用 eve::scene::aabbIntersectsFrustum(), eve::particles::ParticleGradient::add(), eve::procgen::ColorRamp::add(), eve::animation::AnimSkeleton::addBone(), eve::particles::ParticleEmitter::addColorStop(), eve::animation::MotionDatabase::addFeatureBone(), eve::tensor::Tensor::addInPlace(), eve::cap::detail::addListenerRaw(), eve::animation::AnimClip::addPositionKey(), eve::animation::AnimClip::addRotationKey(), eve::animation::AnimClip::addScaleKey(), eve::particles::applyConfigDocument(), eve::math::Math::bias(), eve::math::Math::bilinear(), eve::tensor::kernels::binaryOp(), eve::animation::AnimPose::blendFrom(), eve::animation::blendTRS(), eve::graphics::buildClusteredLighting(), eve::housegen::HouseComponentLibrary::byCategory(), eve::dev::SceneInspect::capture(), eve::rpg::computeAttributeValue(), eve::map::Fov::Impl::computeRectangle(), eve::tensor::TF::concat2(), eve::tensor::TF::concat3(), eve::tensor::TF::concat4(), eve::graphics::Water::createPlane(), eve::graphics::Waterfall::createSheet(), eve::physics::World::destroy(), eve::physics::World3D::destroy(), eve::tensor::Tensor::dot(), eve::animation::AnimTrail::draw(), eve::physics::Cloth::draw(), eve::graphics::Graphics::drawCanvasRGBA(), eve::graphics::Graphics::drawScene3DRGBA(), eve::graphics::Graphics::drawSolidRectRGBA(), eve::graphics::Graphics::drawTexturedRectRGBA(), eve::voxel::VoxelWorld::drawVisible(), eve::tensor::Func::emitBinary(), eve::physics::World3D::emitContactEvents(), eve::tensor::Func::emitMatMul(), eve::tensor::Func::emitTernary(), eve::inventory::InventorySystem::ensureBuiltins(), eve::animation::AnimImporter::exportEva(), eve::tensor::q::f32ToF16(), eve::tensor::q::floatToEfm(), eve::graphics::Font::Font(), eve::dev::CallGraph::formatErrorReport(), eve::dev::DevTool::formatProfileReport(), eve::animation::AnimSkin::fromModel(), eve::voxel::Frustum::fromViewProjColumnMajor(), eve::housegen::HouseGenerator::generate(), eve::procgen::generateRockMesh(), eve::graphics::vulkan::ColorVertex::getBindingDescription(), eve::graphics::vulkan::TexturedVertex::getBindingDescription(), eve::graphics::vulkan::MeshVertex::getBindingDescription(), eve::model3d::ModelData::getBoneName(), eve::model3d::ModelData::getBoneWeightCount(), eve::model3d::ModelData::getBoneWeightValue(), eve::model3d::ModelData::getBoneWeightVertex(), eve::animation::SpineSkeleton::getBoneWorldMatrix(), eve::ik::Skeleton2D::getChild(), eve::ik::Skeleton3D::getChild(), eve::model3d::ModelData::getInverseBindMatrixElement(), eve::ik::Skeleton2D::getParent(), eve::ik::Skeleton3D::getParent(), eve::graphics::vulkan::Graphics::getPixel(), eve::voxel::VoxelWorld::getVisibleRectCount(), eve::weather::Weather::init(), eve::spatial::BSPTree2D::insert(), eve::spatial::QuadTree::insert(), eve::spatial::SpatialHash2D::insert(), eve::spatial::BSPTree3D::insert(), eve::spatial::Octree::insert(), eve::spatial::SpatialHash3D::insert(), eve::housegen::HouseLayout::instantiate(), eve::math::Math::inverseLerp(), eve::math::Math::lerp(), eve::math::Math::lerpAngle(), eve::animation::lerpf(), eve::scene::SceneHost::linkPhysics2D(), eve::scene::Scene::linkPhysics2DAt(), eve::scene::SceneHost::linkPhysics3D(), eve::scene::Scene::linkPhysics3DAt(), eve::animation::SpineSkeletonData::loadFromJson(), eve::animation::SpineAtlas::loadFromText(), eve::procgen::marchingCubes(), eve::tensor::Tensor::matmul(), eve::tensor::TF::matmul(), eve::voxel::GreedyMesher::meshFace(), eve::animation::Mat4::mul(), eve::tensor::Tensor::multiplyInPlace(), eve::graphics::AmbientOcclusion::newLinearDepthTexture(), eve::graphics::Volumetric::newLinearDepthTexture(), eve::graphics::webgpu::Graphics::newMeshCylinder(), eve::graphics::webgpu::Graphics::newMeshSphere(), eve::demo::Demo::newPlanetTexture(), eve::physics::World::onBeginContact(), eve::physics::World::onEndContact(), eve::physics::World::onPreSolve(), eve::tensor::optimizeGraph(), eve::editor::TransformGizmo::pick(), eve::procgen::dtlutil::placeSpawnAndStairs(), ssq::detail::popValue(), eve::audio::Source::pump(), eve::cmdline::detail::put16(), eve::cmdline::detail::put32(), eve::physics::World3D::queryAABB(), eve::physics::World::queryAABB(), eve::scene::rayAABB(), eve::physics::World::rayCast(), eve::math::Math::raycastCircle2(), eve::math::Math::raycastSphere(), eve::Runtime::reflectedClasses(), eve::ui::UISystem::render(), eve::graphics::RenderSystem3D::render(), eve::spritestack::SpriteStack3D::render(), eve::particles::ParticleEmitter::reset(), eve::rpg::SettlementPipeline::run(), eve::procgen::ColorRamp::sample(), eve::particles::ParticleGradient::sample(), eve::Runtime::scripts(), eve::tensor::kernels::sdpa(), eve::graphics::Camera2D::setAmbient(), eve::graphics::Camera3D::setAmbient(), eve::graphics::Graphics::setBackgroundColorRGBA(), eve::graphics::Outline::setColor(), eve::animation::AnimTrail::setColor(), eve::animation::SpineAnim::setColor(), eve::physics::Cloth::setColor(), eve::physics::Fluid::setColor(), eve::graphics::Light2D::setColor(), eve::graphics::Light3D::setColor(), eve::particles::ParticleEmitter::setColorEnd(), eve::particles::ParticleEmitter::setColorStart(), eve::graphics::RenderSystem3D::setDirectionalLight(), eve::graphics::Graphics::setDirectionalLight(), eve::graphics::Volumetric::setFogColor(), eve::weather::Weather::setFogColor(), eve::ui::UI::setImageNinePatch(), eve::ui::UI::setImageTint(), eve::ui::UI::setItemMargin(), eve::ui::UI::setItemPadding(), eve::avatar::AvatarInstance::setLayerColor(), eve::graphics::GlobalIllumination::setLightColor(), eve::particles::ParticleEmitter::setLights(), eve::spritestack::SpriteStack3D::setOutline(), eve::spritestack::SpriteStack3D::setOutlineColor(), eve::graphics::Water::setReflectionTint(), eve::graphics::Volumetric::setShaftColor(), eve::weather::Weather::setSkyColor(), eve::graphics::Material::setTint(), eve::graphics::Renderable3D::setTint(), eve::map::TileLayer::setTint(), eve::spritestack::SpriteStack3D::setTint(), eve::animation::SpineSkeleton::setToSetupPose(), eve::graphics::Water::setWaterColor(), eve::graphics::Waterfall::setWaterColor(), eve::graphics::sortDrawItems2D(), eve::dev::Debugger::sourcesMatch(), eve::particles::ParticleEmitter::start(), eve::particles::stepEmitterSim(), eve::particles::stepEmitterSimGpu(), eve::audio::Source::stop(), eve::dialogue::Dialogue::VarValue::toString(), eve::animation::ControlPose::update(), eve::gpgpu::vulkanNewBuffer(), eve::gpgpu::vulkanNewShaderFromSpirv(), eve::gpgpu::webgpuNewBuffer(), eve::tensor::TF::where(), eve::ui::WidgetDesc::withMargin(), eve::ui::WidgetDesc::withNinePatch(), eve::ui::WidgetDesc::withPadding(), eve::ui::WidgetDesc::withTint(), eve::grid::worldToCell() , 以及 eve::graphics::vulkan::Graphics::~Graphics().
◆ c
| uint32_t c |
在文件 MarchingCubes.cpp 第 120 行定义.
被这些函数引用 eve::animation::AnimStateMachine::addBoolCondition(), eve::card::Hand::addCard(), eve::animation::AnimStateMachine::addFloatCondition(), eve::animation::AnimStateMachine::addTriggerCondition(), eve::dev::DevTool::analyzeError(), eve::particles::applyConfigDocument(), eve::sceneloader::SceneLoader::applyTreeDiff(), eve::tensor::kernels::avgpool2d(), eve::graphics::webgpu::Graphics::begin3DFrame(), eve::network::UdpSocket::bind(), eve::dialogue::Dialogue::bindAvatar(), eve::virtualgeometry::VirtualGeometryBuilder::build(), eve::graphics::grass::buildBillboards(), eve::housegen::HouseComponentLibrary::byCategory(), eve::dev::SceneInspect::capture(), eve::rpg::captureRpgState(), eve::dialogue::Dialogue::captureState(), eve::scene::NodeDesc::child(), eve::ui::WidgetDesc::child(), eve::physics::Cloth::Cloth(), eve::data::CompressedData::CompressedData(), eve::graphics::Mesh::computeBounds(), eve::map::Fov::Impl::computePermissive(), eve::tensor::TF::concat3(), eve::tensor::TF::concat4(), eve::network::TcpSocket::connect(), eve::network::UdpSocket::connect(), eve::ui::UISystem::consumeChange(), eve::ui::UISystem::consumeClick(), eve::tensor::kernels::conv1d(), eve::tensor::kernels::conv2d(), eve::scene::cornerInsideClip(), eve::procgen::CloudField::coverageAt(), eve::graphics::Camera2D::createCamera(), eve::graphics::Camera3D::createCamera(), eve::card::CardData::createCard(), eve::cmdline::createGameArchive(), eve::graphics::Water::createPlane(), eve::graphics::Waterfall::createSheet(), eve::dev::SceneInspect::defaultCacheDir(), eve::graphics::Font::defaultCharset(), eve::voxel::VoxelWorld::deserializeWorld(), eve::sceneloader::SceneLoader::diff(), eve::sceneloader::SceneLoader::diffTree(), eve::ui::UISystem::dispatchEvents(), eve::card::Card::drawCard(), eve::graphics::RenderSystem::drawItems(), eve::particles::ParticleEmitter::emit(), eve::particles::ParticleEmitter::emitFromSkin(), eve::tensor::Func::emitTernary(), eve::dialogue::Dialogue::evalConditionData(), eve::network::Channel::feed(), eve::filesystem::FileData::FileData(), eve::filesystem::physfs::Filesystem::Filesystem(), eve::card::Hand::find(), eve::ui::flexArrange(), eve::network::TcpSocket::flushSend(), eve::grid::foreachRotatedFootprint(), eve::dev::DevTool::formatError(), eve::dev::RenderFlow::formatErrorReport(), eve::voxel::Frustum::fromViewProjColumnMajor(), eve::procgen::generateBushMesh(), eve::procgen::generateRockMesh(), eve::procgen::generateTreeMesh(), eve::dialogue::Dialogue::getAvatar(), eve::animation::SpineSkeleton::getBoneWorldMatrix(), eve::scene::SceneHost::getChildCount(), eve::scene::Scene::getChildIdAt(), eve::scene::SceneNodeRef::getChildIdAt(), eve::scene::SceneHost::getChildIndexAt(), eve::scene::SceneHost::getChildIndices(), eve::scene::SceneHost::getChildren(), eve::data::Compressor::getCompressor(), eve::dialogue::Dialogue::getDisplayName(), eve::virtualgeometry::VirtualGeometryRenderer::getMaxLodLevel(), eve::image::ImageData::getPixel(), eve::image::ImageData::getPixel(), eve::graphics::ScreenSpaceReflection::getReflectionTexture(), eve::dialogue::Dialogue::getSlot(), eve::map::TileLayer::getTile(), eve::voxel::VoxelWorld::getVoxel(), eve::scene::SceneNodeRef::getWorldMatrix(), eve::dialogue::Dialogue::hide(), eve::image::ImageData::ImageData(), eve::housegen::HouseLayout::instantiate(), eve::map::FlowField::isReachable(), eve::dialogue::Dialogue::isShown(), eve::tensor::kernels::layernorm(), eve::scene::SceneHost::linkCamera3D(), eve::scene::Scene::linkCamera3DAt(), eve::network::TcpSocket::listen(), eve::animation::AnimImporter::loadClip(), eve::housegen::HouseComponentLibrary::loadFromJson(), eve::animation::SpineAtlas::loadFromText(), eve::virtualgeometry::lodHistogram(), eve::animation::makeSecondOrderCoeffs(), eve::tensor::Tensor::matmul(), eve::tensor::kernels::maxpool2d(), eve::ui::measureNode(), eve::ModuleRegister::ModuleRegister(), eve::graphics::vulkan::Graphics::newCanvas(), eve::graphics::webgpu::Graphics::newCanvas(), eve::card::Card::newCard(), eve::graphics::Graphics::newMeshCube(), eve::demo::Demo::newPlanetTexture(), eve::animation::AnimClipRegistry::normalizePath(), eve::ResourceManager::normalizePath(), eve::filesystem::HotReload::normalizePath(), eve::dev::Debugger::normalizeSource(), eve::tensor::optimizeGraph(), eve::procgen::paintHeightToImage(), eve::image::ImageData::paste(), eve::editor::TransformGizmo::pick(), eve::physics::Cloth::pinTopRow(), eve::procgen::dtlutil::placeSpawnAndStairs(), eve::network::Network::pollSockets(), eve::network::Network::post(), eve::network::NetWorker::post(), eve::graphics::webgpu::Graphics::present(), eve::network::Network::pump(), eve::card::Deck::push(), eve::network::TcpSocket::queueSend(), eve::math::Math::raycastCircle2(), eve::math::Math::raycastSphere(), eve::editor::TransformGizmo::rebuildParts(), eve::ModuleManager::register_module(), eve::dialogue::Dialogue::registerCharacter(), eve::housegen::HouseComponentLibrary::registerComponent(), eve::voxel::VoxelWorld::remeshDirty(), eve::card::Hand::removeCard(), eve::graphics::RenderSystem3D::render(), eve::card::Hand::render(), eve::card::Card::renderDeck(), eve::dialogue::Dialogue::reset(), eve::map::TileLayer::resize(), eve::tensor::kernels::resize2d(), eve::rpg::restoreRpgState(), eve::dialogue::Dialogue::restoreState(), eve::tensor::kernels::rmsnorm(), eve::image::ImageData::rotate(), eve::math::Math::rotate2X(), eve::math::Math::rotate2Y(), eve::animation::MotionMatcher::search(), eve::virtualgeometry::selectClusters(), eve::network::UdpSocket::send(), eve::network::Channel::sendMsg(), eve::network::UdpSocket::sendTo(), eve::graphics::Graphics::setBackgroundColor(), eve::particles::ParticleEmitter::setCollision(), eve::particles::ParticleEmitter::setCollisionBounds(), eve::particles::ParticleEmitter::setEmissionArea(), eve::dialogue::Dialogue::setExpression(), eve::particles::ParticleEmitter::setFlipbook(), eve::dev::McpServer::setGameRoot(), eve::particles::ParticleEmitter::setGravity(), eve::building::PlacementWorld::setGridFromLayer(), eve::particles::ParticleEmitter::setLights(), eve::particles::ParticleEmitter::setLinearAcceleration(), eve::dialogue::Dialogue::setMotion(), eve::particles::ParticleEmitter::setNoise(), eve::particles::ParticleEmitter::setParticleLifetime(), eve::particles::ParticleEmitter::setParticleSize(), eve::image::ImageData::setPixel(), eve::particles::ParticleEmitter::setRadialAcceleration(), eve::particles::ParticleEmitter::setRenderMode(), eve::dev::DebugAdapter::setSourceRoot(), eve::particles::ParticleEmitter::setSpeed(), eve::particles::ParticleEmitter::setSpin(), eve::particles::ParticleEmitter::setStartRotation(), eve::particles::ParticleEmitter::setTangentialAcceleration(), eve::map::TileLayer::setTile(), eve::map::TileLayer::setTileSize(), eve::voxel::VoxelWorld::setVoxel(), eve::procgen::CloudShadow::shadowFactorAt(), eve::dialogue::Dialogue::show(), eve::dev::RenderFlow::sliceBackward(), eve::spritestack::sliceModelToLayers(), eve::animation::stepSecondOrder(), eve::voxel::VoxelWorld::streamAround(), eve::network::HttpRequest::submit(), eve::dialogue::Dialogue::syncStage(), eve::graphics::texCellBombSampleUV(), eve::sceneloader::SceneLoader::unload(), eve::editor::TransformGizmo::updateDrag(), eve::housegen::HouseLayout::validate(), eve::scene::validateUniqueIds(), eve::virtualgeometry::vgUpload(), eve::scene::SceneHost::walkChildren(), eve::scene::worldBoundsOf() , 以及 eve::mouse::sdl::Mouse::~Mouse().
◆ x
| float x = 0.f |
在文件 MarchingCubes.cpp 第 104 行定义.
被这些函数引用 eve::procgen::fillDensityField() , 以及 eve::procgen::marchingCubes().
◆ y
| float y = 0.f |
在文件 MarchingCubes.cpp 第 104 行定义.
被这些函数引用 eve::procgen::fillDensityField() , 以及 eve::procgen::marchingCubes().
◆ z
| float z = 0.f |
在文件 MarchingCubes.cpp 第 104 行定义.
被这些函数引用 eve::procgen::fillDensityField() , 以及 eve::procgen::marchingCubes().