载入中...
搜索中...
未找到
MeleeHit.h 文件参考

Deterministic bone-agnostic melee hitbox/hurtbox sweep. 更多...

#include "common/Export.h"
#include "action/Action.h"
#include "combat/Damage.h"
#include "common/Result.h"
#include "common/SubjectRef.h"
#include "common/Time.h"
#include <cstdint>
#include <map>
#include <optional>
#include <string>
#include <vector>

浏览源代码.

类

struct  eve::combat::MeleePoint3
 Finite world-space point used by melee geometry. 更多...
 
struct  eve::combat::MeleeShape
 Owning geometry definition referenced by a stable hitbox or hurtbox id. 更多...
 
struct  eve::combat::MeleePose
 World pose for one shape sample. 更多...
 
struct  eve::combat::MeleeHurtboxDefinition
 Body-part tag used for multipliers and debugging. 更多...
 
struct  eve::combat::MeleeHitboxDefinition
 Catalog entry that maps a timeline hitbox resource id onto geometry. 更多...
 
struct  eve::combat::MeleeHitEvent
 One confirmed contact produced by a sweep frame. 更多...
 
struct  eve::combat::MeleeHitFrame
 Complete owning result of one melee advance. 更多...
 
class  eve::combat::IMeleePoseSource
 Optional pose resolver for active hitbox ids. 更多...
 
class  eve::combat::MeleeHitRuntime
 Owner-thread authority for hurtboxes, hitbox catalogs and sweep hits. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::combat
 

枚举

enum class  eve::combat::MeleeShapeKind : std::uint8_t { eve::combat::Sphere , eve::combat::Capsule }
 Primitive shape used by hitboxes and hurtboxes. 更多...
 

详细描述

Deterministic bone-agnostic melee hitbox/hurtbox sweep.

在文件 MeleeHit.h 中定义.