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Deterministic bone-agnostic melee hitbox/hurtbox sweep. 更多...
#include "common/Export.h"#include "action/Action.h"#include "combat/Damage.h"#include "common/Result.h"#include "common/SubjectRef.h"#include "common/Time.h"#include <cstdint>#include <map>#include <optional>#include <string>#include <vector>类 | |
| struct | eve::combat::MeleePoint3 |
| Finite world-space point used by melee geometry. 更多... | |
| struct | eve::combat::MeleeShape |
| Owning geometry definition referenced by a stable hitbox or hurtbox id. 更多... | |
| struct | eve::combat::MeleePose |
| World pose for one shape sample. 更多... | |
| struct | eve::combat::MeleeHurtboxDefinition |
| Body-part tag used for multipliers and debugging. 更多... | |
| struct | eve::combat::MeleeHitboxDefinition |
| Catalog entry that maps a timeline hitbox resource id onto geometry. 更多... | |
| struct | eve::combat::MeleeHitEvent |
| One confirmed contact produced by a sweep frame. 更多... | |
| struct | eve::combat::MeleeHitFrame |
| Complete owning result of one melee advance. 更多... | |
| class | eve::combat::IMeleePoseSource |
| Optional pose resolver for active hitbox ids. 更多... | |
| class | eve::combat::MeleeHitRuntime |
| Owner-thread authority for hurtboxes, hitbox catalogs and sweep hits. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::combat |
枚举 | |
| enum class | eve::combat::MeleeShapeKind : std::uint8_t { eve::combat::Sphere , eve::combat::Capsule } |
| Primitive shape used by hitboxes and hurtboxes. 更多... | |
详细描述
Deterministic bone-agnostic melee hitbox/hurtbox sweep.
在文件 MeleeHit.h 中定义.