载入中...
搜索中...
未找到
类 | |
| struct | eve::model3d::ModelRenderOptions |
| ModelRenderOptions public API. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::model3d |
函数 | |
| EVENGINE_API_WORLD graphics::Renderable3D * | eve::model3d::buildRenderable (graphics::IResourceFactory &gfx, ModelData *model, int meshIndex, const ModelRenderOptions &options={}) |
| Builds renderable. | |
| EVENGINE_API_WORLD std::vector< graphics::Renderable3D * > | eve::model3d::buildRenderables (graphics::IResourceFactory &gfx, ModelData *model, const ModelRenderOptions &options={}) |
| Builds renderables. | |
| Result< void > | eve::model3d::prepareFoliageDeformation (ModelData &model, int meshIndex, graphics::Renderable3D &renderable) |
| Generate the PBR vegetation-motion rest stream for one imported mesh. | |