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ModelRenderer.h 文件参考
#include "common/Export.h"
#include <vector>
#include "common/Result.h"

浏览源代码.

类

struct  eve::model3d::ModelRenderOptions
 ModelRenderOptions public API. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::model3d
 

函数

EVENGINE_API_WORLD graphics::Renderable3D * eve::model3d::buildRenderable (graphics::IResourceFactory &gfx, ModelData *model, int meshIndex, const ModelRenderOptions &options={})
 Builds renderable.
 
EVENGINE_API_WORLD std::vector< graphics::Renderable3D * > eve::model3d::buildRenderables (graphics::IResourceFactory &gfx, ModelData *model, const ModelRenderOptions &options={})
 Builds renderables.
 
Result< void > eve::model3d::prepareFoliageDeformation (ModelData &model, int meshIndex, graphics::Renderable3D &renderable)
 Generate the PBR vegetation-motion rest stream for one imported mesh.