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#include <ModelRenderer.h>
Public 属性 | |
| bool | importAlbedo = true |
| bool | importNormalMaps = true |
| bool | importHeightMaps = true |
| bool | mipmaps = true |
| bool | bakeWorldTransform = true |
详细描述
Options for assembling Renderable3D entities from a decoded ModelData. Mirrors what SceneLoader does for scene graphs, but self-contained: one Renderable3D per Assimp mesh with material tint / PBR factors / albedo, normal and height textures applied.
在文件 ModelRenderer.h 第 21 行定义.
类成员变量说明
◆ bakeWorldTransform
| bool eve::model3d::ModelRenderOptions::bakeWorldTransform = true |
Bake Assimp node world transforms into vertex positions (like the test harness). When false, meshes are uploaded in local space and transforms must be applied by the caller (scene graph).
在文件 ModelRenderer.h 第 31 行定义.
◆ importAlbedo
| bool eve::model3d::ModelRenderOptions::importAlbedo = true |
在文件 ModelRenderer.h 第 22 行定义.
◆ importHeightMaps
| bool eve::model3d::ModelRenderOptions::importHeightMaps = true |
在文件 ModelRenderer.h 第 24 行定义.
◆ importNormalMaps
| bool eve::model3d::ModelRenderOptions::importNormalMaps = true |
在文件 ModelRenderer.h 第 23 行定义.
◆ mipmaps
| bool eve::model3d::ModelRenderOptions::mipmaps = true |
在文件 ModelRenderer.h 第 25 行定义.
该结构体的文档由以下文件生成:
- src/modules/model3d/ModelRenderer.h