载入中...
搜索中...
未找到
eve::model3d::ModelRenderOptions结构体 参考

#include <ModelRenderer.h>

Public 属性

bool importAlbedo = true
 
bool importNormalMaps = true
 
bool importHeightMaps = true
 
bool mipmaps = true
 
bool bakeWorldTransform = true
 

详细描述

Options for assembling Renderable3D entities from a decoded ModelData. Mirrors what SceneLoader does for scene graphs, but self-contained: one Renderable3D per Assimp mesh with material tint / PBR factors / albedo, normal and height textures applied.

在文件 ModelRenderer.h21 行定义.

类成员变量说明

◆ bakeWorldTransform

bool eve::model3d::ModelRenderOptions::bakeWorldTransform = true

Bake Assimp node world transforms into vertex positions (like the test harness). When false, meshes are uploaded in local space and transforms must be applied by the caller (scene graph).

在文件 ModelRenderer.h31 行定义.

◆ importAlbedo

bool eve::model3d::ModelRenderOptions::importAlbedo = true

在文件 ModelRenderer.h22 行定义.

◆ importHeightMaps

bool eve::model3d::ModelRenderOptions::importHeightMaps = true

在文件 ModelRenderer.h24 行定义.

◆ importNormalMaps

bool eve::model3d::ModelRenderOptions::importNormalMaps = true

在文件 ModelRenderer.h23 行定义.

◆ mipmaps

bool eve::model3d::ModelRenderOptions::mipmaps = true

在文件 ModelRenderer.h25 行定义.


该结构体的文档由以下文件生成: