载入中...
搜索中...
未找到
ModelRenderer.h
浏览该文件的文档.
1#pragma once
2
4
5#include <vector>
6
7namespace eve::graphics {
8class Renderable3D;
9}
10
11namespace eve::model3d {
12
13class ModelData;
14
22 bool importAlbedo = true;
23 bool importNormalMaps = true;
24 bool importHeightMaps = true;
25 bool mipmaps = true;
31 bool bakeWorldTransform = true;
32};
33
42 const ModelRenderOptions &options = {});
43
45std::vector<graphics::Renderable3D *> buildRenderables(graphics::IResourceFactory &gfx, ModelData *model,
46 const ModelRenderOptions &options = {});
47
48} // namespace eve::model3d
glm::mat4 model
Texture / mesh / shader / canvas creation and release.
CPU-side decoded 3D model (Assimp scene owned via medialoader::ModelScene). Does not upload to GPU — ...
Definition ModelData.h:23
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition AnimTrail.h:6
Renderable3D * buildRenderable(IResourceFactory &gfx, ModelData *model, int meshIndex, const ModelRenderOptions &options)
std::vector< Renderable3D * > buildRenderables(IResourceFactory &gfx, ModelData *model, const ModelRenderOptions &options)