载入中...
搜索中...
未找到
ModelRenderer.h
浏览该文件的文档.
47EVENGINE_API_WORLD graphics::Renderable3D *buildRenderable(graphics::IResourceFactory &gfx, ModelData *model,
52EVENGINE_API_WORLD std::vector<graphics::Renderable3D *> buildRenderables(graphics::IResourceFactory &gfx,
Move-only, checked operation results for the common layer.
Texture / mesh / shader / canvas creation and release.
Definition IResourceFactory.h:38
CPU-side decoded 3D model (Assimp scene owned via medialoader::ModelScene). Does not upload to GPU — ...
Definition ModelData.h:39
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
Definition Animation.h:21
Result< void > prepareFoliageDeformation(ModelData &model, int meshIndex, Renderable3D &renderable)
Definition ModelRenderer.cpp:423
Renderable3D * buildRenderable(IResourceFactory &gfx, ModelData *model, int meshIndex, const ModelRenderOptions &options)
Definition ModelRenderer.cpp:397
std::vector< Renderable3D * > buildRenderables(IResourceFactory &gfx, ModelData *model, const ModelRenderOptions &options)
Definition ModelRenderer.cpp:412
bool bakeWorldTransform
Definition ModelRenderer.h:34
bool importNormalMaps
Definition ModelRenderer.h:26
bool importHeightMaps
Definition ModelRenderer.h:27