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ModelRenderer.h
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41graphics::Renderable3D *buildRenderable(graphics::IResourceFactory &gfx, ModelData *model, int meshIndex,
45std::vector<graphics::Renderable3D *> buildRenderables(graphics::IResourceFactory &gfx, ModelData *model,
Texture / mesh / shader / canvas creation and release.
Definition IResourceFactory.h:35
CPU-side decoded 3D model (Assimp scene owned via medialoader::ModelScene). Does not upload to GPU — ...
Definition ModelData.h:23
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition AnimTrail.h:6
Definition Animation.h:9
Renderable3D * buildRenderable(IResourceFactory &gfx, ModelData *model, int meshIndex, const ModelRenderOptions &options)
Definition ModelRenderer.cpp:183
std::vector< Renderable3D * > buildRenderables(IResourceFactory &gfx, ModelData *model, const ModelRenderOptions &options)
Definition ModelRenderer.cpp:198
bool bakeWorldTransform
Definition ModelRenderer.h:31
bool importNormalMaps
Definition ModelRenderer.h:23
bool importHeightMaps
Definition ModelRenderer.h:24