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ModelRenderer.h
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1#pragma once
2#include "common/Export.h"
3
4
5#include <vector>
6#include "common/Result.h"
7
8namespace eve::graphics {
9class IResourceFactory;
10class Renderable3D;
11}
12
13namespace eve::model3d {
14
15class ModelData;
16
25 bool importAlbedo = true;
26 bool importNormalMaps = true;
27 bool importHeightMaps = true;
28 bool mipmaps = true;
34 bool bakeWorldTransform = true;
35};
36
48 int meshIndex, const ModelRenderOptions &options = {});
49
52EVENGINE_API_WORLD std::vector<graphics::Renderable3D *> buildRenderables(graphics::IResourceFactory &gfx,
54 const ModelRenderOptions &options = {});
55
67 graphics::Renderable3D &renderable);
68
69} // namespace eve::model3d
#define EVENGINE_API_WORLD
Definition Export.h:109
glm::mat4 model
Move-only, checked operation results for the common layer.
const SquirrelValueOptions & options
Move-only operation result carrying either a value or Status.
Definition Result.h:155
Texture / mesh / shader / canvas creation and release.
EVENGINE_API_BACKENDS public API.
CPU-side decoded 3D model (Assimp scene owned via medialoader::ModelScene). Does not upload to GPU — ...
Definition ModelData.h:39
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
Result< void > prepareFoliageDeformation(ModelData &model, int meshIndex, Renderable3D &renderable)
Renderable3D * buildRenderable(IResourceFactory &gfx, ModelData *model, int meshIndex, const ModelRenderOptions &options)
std::vector< Renderable3D * > buildRenderables(IResourceFactory &gfx, ModelData *model, const ModelRenderOptions &options)
ModelRenderOptions public API.