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#include "common/Export.h"#include "stylize/MeshParticleEmitter.h"#include "stylize/TrailEffect.h"#include <glm/mat4x4.hpp>#include <glm/vec3.hpp>#include <cstddef>#include <cstdint>#include <vector>类 | |
| struct | eve::stylize::ProjectileTrailConfig |
| Sampling, retention and ribbon appearance for a projectile trail. 更多... | |
| struct | eve::stylize::MotionEchoAdvanceReport |
| Per-call observable sample and expiration counters. 更多... | |
| class | eve::stylize::ProjectileTrailEffect |
| Time-resampled world-space trail for projectiles and dash effects. 更多... | |
| struct | eve::stylize::AfterimageEffectConfig |
| Fixed-rate model snapshot and fade controls for character afterimages. 更多... | |
| class | eve::stylize::AfterimageEffect |
| Fixed-rate owning transform history emitted as mesh-particle instances. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::stylize |