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Sampling, retention and ribbon appearance for a projectile trail. 更多...
#include <MotionEchoEffect.h>
Public 属性 | |
| float | sampleIntervalSeconds = 1.f / 60.f |
| float | sampleLifetimeSeconds = 0.35f |
| float | minimumDistance = 0.01f |
| float | widthHead = 0.12f |
| float | widthTail = 0.f |
| std::size_t | maximumSamples = 128 |
详细描述
Sampling, retention and ribbon appearance for a projectile trail.
在文件 MotionEchoEffect.h 第 18 行定义.
类成员变量说明
◆ maximumSamples
| std::size_t eve::stylize::ProjectileTrailConfig::maximumSamples = 128 |
在文件 MotionEchoEffect.h 第 24 行定义.
被这些函数引用 eve::stylize::ProjectileTrailEffect::ProjectileTrailEffect().
◆ minimumDistance
| float eve::stylize::ProjectileTrailConfig::minimumDistance = 0.01f |
在文件 MotionEchoEffect.h 第 21 行定义.
被这些函数引用 eve::stylize::ProjectileTrailEffect::ProjectileTrailEffect().
◆ sampleIntervalSeconds
◆ sampleLifetimeSeconds
| float eve::stylize::ProjectileTrailConfig::sampleLifetimeSeconds = 0.35f |
◆ widthHead
| float eve::stylize::ProjectileTrailConfig::widthHead = 0.12f |
◆ widthTail
| float eve::stylize::ProjectileTrailConfig::widthTail = 0.f |
该结构体的文档由以下文件生成:
- src/modules/stylize/MotionEchoEffect.h