载入中...
搜索中...
未找到
MotionEchoEffect.h
浏览该文件的文档.
Fixed-rate owning transform history emitted as mesh-particle instances.
Definition MotionEchoEffect.h:95
Time-resampled world-space trail for projectiles and dash effects.
Definition MotionEchoEffect.h:41
eve::Color Color
RGBA color used by every graphics draw call. Lives inside eve::graphics so including a graphics heade...
Definition Color.h:13
Definition MeshVfxPackage.h:10
Fixed-rate model snapshot and fade controls for character afterimages.
Definition MotionEchoEffect.h:81
float sampleIntervalSeconds
Definition MotionEchoEffect.h:82
std::size_t maximumImages
Definition MotionEchoEffect.h:84
float lifetimeSeconds
Definition MotionEchoEffect.h:83
graphics::Color colorStart
Definition MotionEchoEffect.h:85
graphics::Color colorEnd
Definition MotionEchoEffect.h:86
Per-call observable sample and expiration counters.
Definition MotionEchoEffect.h:28
std::uint32_t distanceRejected
Definition MotionEchoEffect.h:31
std::uint32_t captured
Definition MotionEchoEffect.h:29
Sampling, retention and ribbon appearance for a projectile trail.
Definition MotionEchoEffect.h:18
std::size_t maximumSamples
Definition MotionEchoEffect.h:24
float minimumDistance
Definition MotionEchoEffect.h:21
float sampleIntervalSeconds
Definition MotionEchoEffect.h:19
float sampleLifetimeSeconds
Definition MotionEchoEffect.h:20
Owning CPU snapshot suitable for upload by a graphics adapter.
Definition TrailEffect.h:42