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#include <cstdint>#include <string>#include <vector>类 | |
| struct | eve::animation::MotionFeatureChannel |
| Owning configuration for one ordered motion feature channel. 更多... | |
| struct | eve::animation::MotionFeatureLayout |
| Owning ordered feature layout; copied atomically by a database. 更多... | |
| struct | eve::animation::MotionFeatureTrajectorySample |
| Copied trajectory sample at an explicit offset from the current frame. 更多... | |
| struct | eve::animation::MotionFeatureCurveSample |
| Copied evaluated scalar curve query at a schema-relative time. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::animation |
枚举 | |
| enum class | eve::animation::MotionFeatureKind : std::uint8_t { eve::animation::Position , eve::animation::Velocity , eve::animation::Heading , eve::animation::Curve } |
| Vector or scalar operation encoded by a motion-search channel. 更多... | |
| enum class | eve::animation::MotionFeatureSource : std::uint8_t { eve::animation::Pose , eve::animation::Trajectory } |
| Source of a channel's samples. 更多... | |
| enum class | eve::animation::MotionFeatureQuery : std::uint8_t { eve::animation::Character , eve::animation::Continuing } |
| Query data policy while a valid continuing pose exists. 更多... | |