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eve::animation::MotionFeatureLayout结构体 参考

Owning ordered feature layout; copied atomically by a database. 更多...

#include <MotionFeatureLayout.h>

Public 属性

int sampleRate = 30
 
std::vector< MotionFeatureChannel > channels
 
float normalizationLengthScale = 1.f
 Scale applied to metre-based position/velocity features before pooling; dimensionless headings, curves and normalized velocities are unchanged. Use 100 for source configurations authored in centimetres; default is metres.
 

详细描述

Owning ordered feature layout; copied atomically by a database.

Configuration is owner-thread only, with no callbacks or external references. Sample rate is 1..240 Hz. Up to 256 channels and 1024 dimensions. This runtime value is not a serialized format. Vector pose offsets require zero; trajectory and scalar curve offsets range from -10 to +10 seconds.

在文件 MotionFeatureLayout.h 第 46 行定义.

类成员变量说明

◆ channels

std::vector<MotionFeatureChannel> eve::animation::MotionFeatureLayout::channels

在文件 MotionFeatureLayout.h 第 48 行定义.

◆ normalizationLengthScale

float eve::animation::MotionFeatureLayout::normalizationLengthScale = 1.f

Scale applied to metre-based position/velocity features before pooling; dimensionless headings, curves and normalized velocities are unchanged. Use 100 for source configurations authored in centimetres; default is metres.

在文件 MotionFeatureLayout.h 第 53 行定义.

◆ sampleRate

int eve::animation::MotionFeatureLayout::sampleRate = 30

在文件 MotionFeatureLayout.h 第 47 行定义.

被这些函数引用 eve::animation::exposeMotionMatcherBindings().


该结构体的文档由以下文件生成: