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OrientationWarping.h
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101 [[nodiscard]] eve::Result<void> apply(AnimPose& pose, float locomotionX, float locomotionZ, float animatedX,
Move-only, checked operation results for the common layer.
3D bone hierarchy + bind-pose local TRS for skeletal animation. Independent of ik::Skeleton3D (FABRIK...
Definition AnimSkeleton.h:16
Planar orientation warp applied after motion matching, never fed back into search.
Definition OrientationWarping.h:26
OrientationWarping(const OrientationWarping &)=delete
~OrientationWarping()
Release owned interpolation state; the borrowed skeleton is not accessed.
OrientationWarping & operator=(const OrientationWarping &)=delete
Definition Animation.cpp:58