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#include "procgen/animation/PcgSkinnedMesh.h"#include <algorithm>#include <array>#include <cmath>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen_animation |
函数 | |
| Result< void > | eve::procgen_animation::combinePcgSkinnedMeshesInto (PcgSkinnedMeshResult &output, const PcgSkinnedMeshPlan &plan) |
| Combine Pcg skinned meshes, preserving its bone and bindpose remap semantics. | |