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类 | |
| class | PcgSkinnedMeshPlan |
| Owned ordered inputs for Pcg's skinned MeshCombiner path. 更多... | |
| class | PcgSkinnedMeshResult |
| Atomically published combined mesh and matching owned AnimSkin. 更多... | |
| class | ProcgenAnimation |
| Optional script composition for procedural meshes and skeletal animation. 更多... | |
函数 | |
| Result< void > | combinePcgSkinnedMeshesInto (PcgSkinnedMeshResult &output, const PcgSkinnedMeshPlan &plan) |
| Combine Pcg skinned meshes, preserving its bone and bindpose remap semantics. | |
| Module_IMPL (ProcgenAnimation, new ProcgenAnimation()) | |
函数说明
◆ combinePcgSkinnedMeshesInto()
| EVENGINE_API_ORCHESTRATION Result< void > eve::procgen_animation::combinePcgSkinnedMeshesInto | ( | PcgSkinnedMeshResult & | output, |
| const PcgSkinnedMeshPlan & | plan | ||
| ) |
Combine Pcg skinned meshes, preserving its bone and bindpose remap semantics.
- 参数
-
output Replaced only after both mesh and skin validate completely. plan Immutable owning sources.
- 返回
- Success or a structured diagnostic without changing output. @thread Synchronous CPU operation; callers serialize output access.
在文件 PcgSkinnedMesh.cpp 第 50 行定义.
◆ Module_IMPL()
| eve::procgen_animation::Module_IMPL | ( | ProcgenAnimation | , |
| new | ProcgenAnimation() | ||
| ) |