载入中...
搜索中...
未找到
Typed composition link from a gameplay entity to a physics body. 更多...
类 | |
| struct | eve::physics::PhysicsLink |
| Generation-qualified relationship between one world and one body. 更多... | |
| struct | eve::physics::PhysicsShapeLink |
| Generation-qualified relationship between a World3D and one shape. 更多... | |
| struct | eve::physics::PhysicsJointLink |
| Generation-qualified relationship between a World3D and one joint. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |
详细描述
Typed composition link from a gameplay entity to a physics body.
A gameplay entity owns this value as a component; it does not inherit from Body, Body3D, or any physics type. The handles are process-local and must be rebuilt from persistent identity during restore or hot reload.
在文件 PhysicsLink.h 中定义.