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PhysicsLink.h 文件参考

Typed composition link from a gameplay entity to a physics body. 更多...

#include "common/Export.h"
#include "common/Result.h"
#include "physics/PhysicsHandles.h"

浏览源代码.

类

struct  eve::physics::PhysicsLink
 Generation-qualified relationship between one world and one body. 更多...
 
struct  eve::physics::PhysicsShapeLink
 Generation-qualified relationship between a World3D and one shape. 更多...
 
struct  eve::physics::PhysicsJointLink
 Generation-qualified relationship between a World3D and one joint. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::physics
 Optional physics backend for vehicle mobility and body attach.
 

详细描述

Typed composition link from a gameplay entity to a physics body.

A gameplay entity owns this value as a component; it does not inherit from Body, Body3D, or any physics type. The handles are process-local and must be rebuilt from persistent identity during restore or hot reload.

在文件 PhysicsLink.h 中定义.