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PrimitivePath.h
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void setFillRule(PathFillRule rule) noexcept
Definition PrimitivePath.h:49
Pixel-space sub-rectangle of a Texture (atlas cell / sprite frame). UV conversion uses the texture's ...
Definition Quad.h:11
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
@ NonZero
@ EvenOdd
One flattened owning contour produced from a Path2D.
Definition PrimitivePath.h:16
std::vector< glm::vec2 > points
Definition PrimitivePath.h:17