载入中...
搜索中...
未找到
#include "graphics/hair/Procedural.h"#include "common/Diagnostic.h"#include <algorithm>#include <cmath>#include <vector>#include <glm/glm.hpp>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::hair |
| Procedural hair/fur card meshes + material/LOD helpers (no strand simulation). | |
函数 | |
| Result< StrandsDatas > | eve::graphics::hair::generateOnMesh (const float *posXYZ, const float *nrmXYZ, int vertexCount, const uint32_t *indices, int indexCount, const ProceduralParams ¶ms) |
| Grow strands from area-weighted samples on an indexed triangle mesh. | |
| Result< StrandsDatas > | eve::graphics::hair::generateOnPlane (float sizeX, float sizeZ, const ProceduralParams ¶ms) |
| Grow strands on a Y-up XZ plane centered at the origin. | |
变量说明
◆ area
| float area = 0.f |
在文件 Procedural.cpp 第 16 行定义.
◆ i0
| uint32_t i0 = 0 |
在文件 Procedural.cpp 第 15 行定义.
◆ i1
| uint32_t i1 = 0 |
在文件 Procedural.cpp 第 15 行定义.
◆ i2
| uint32_t i2 = 0 |
在文件 Procedural.cpp 第 15 行定义.
◆ n
在文件 Procedural.cpp 第 17 行定义.