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Procedural.h 文件参考
#include "common/Result.h"
#include "graphics/hair/StrandsDatas.h"
#include <cstdint>

浏览源代码.

类

struct  eve::graphics::hair::ProceduralParams
 Parameters for growing strands on a triangle mesh (scalp / body). 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::graphics::hair
 Procedural hair/fur card meshes + material/LOD helpers (no strand simulation).
 

函数

Result< StrandsDatas > eve::graphics::hair::generateOnMesh (const float *posXYZ, const float *nrmXYZ, int vertexCount, const uint32_t *indices, int indexCount, const ProceduralParams &params)
 Grow strands from area-weighted samples on an indexed triangle mesh.
 
Result< StrandsDatas > eve::graphics::hair::generateOnPlane (float sizeX, float sizeZ, const ProceduralParams &params)
 Grow strands on a Y-up XZ plane centered at the origin.